mell0w
mell0w
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I don't feel like these changes make it an anti-tunnel perk. I feel like it will create an artificial desire (on the survivor's end) to GET tunneled. if you can only use it for a minute after getting unhooked, then NOT getting tunneled hard counters it and makes it as situational as borrowed time and deliverance, and will mostly have the same role as borrowed time just for the hooked survivor rather than the rescuer.
re: "we don't see noed as a ds equivalent" - I used to never run DS because it seemed like a shithead thing to do considering how divisive it was. then you guys buffed noed and 90% of killers started running it, so we entered a meta where it seemed unreasonable NOT to use it. noed doesn't "have multiple gameplay counters" - either you devote one or two people to wasting most of the game running around fondling piles of bones and make the game 3v1 (or 2v1) or you don't. on the off-chance the killer doesn't have noed and someone did go around cleansing totems, that person wasted the entire game gaining almost no bloodpoints. they weren't in chases, they weren't doing gens, they were just making small talk with totems for 800bp a pop. if that person cleanses all totems and they're all dull, that's still only halfway on boldness and not a very productive game for them. with some of the totem spawns, by then either half their team is dead and it's a hatch game or most of the gens are done and the only other points they'll get is for escaping.
that being said, this will also make object of obsession almost completely irrelevant, or at minimum just as situational as every other perk mentioned. MAYBE if a new survivor were to be introduced that came with a perk that had them maintain the obsession even if someone else used decisive (would need to have more than JUST that or it's even more situational and essentially a wasted perk slot in most games) then it would be...kind of...okay...? or maybe change object as well to have it maintain obsession. you guys can't just go and make object less viable and more niche that it already is, it's a super fun perk to mess around with.
I don't disagree with the mentality that DS needs some sort of change, but you also have to consider what this particular change will do to the game. especially things like remember me and dying light. imagine being a freddy main that relies on remember me + blood warden (as a vast majority of freddy mains do) and suddenly remember me is useless because....and here's the kicker...he tunneled someone, as freddy players tend to do, and suddenly he has a new obsession that walks off into the corn, never to be seen again. do you guys REALLY want to put freddy in a worse place then he already is?
on top of all that, it will more than likely create significantly more lobby dodging on the side of the killers. they'll see non-default skins and be like :shrug: probably ds users time to not play that one! that or they'll juggle literally everyone. I get that people want a DS change but is this it?
edit: this will also artificially create a new slugging meta. time for unbreakable+no mither+tenacity+resilience to not be a meme anymore...??