markosoft
markosoft
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- markosoft
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If you're on the hook and you're being camped then DC well... you're the problem in that scenario. Is camping fun? Of course not. Is it allowed? Undeniably. And when you play as a survivor then you're part of a team by your own choice, so if you have a killer camping you then play the team game and waste THEIR time so your team has a better chance of escaping.
The killer is under no obligation to make your game fun to the expense of their objective. But if you want to limit camping killers then stay on hook because at some point they all learn the same thing; that camping is more often than not a damaging strategy for their objective.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/658495#Comment_658495
Or..they will get killed by them, looked up what happened, learn how Totems work, and learn to cleanse totems. You know; adapt to the games mechanics, like in ANY PvP game.
I'm tired of people acting like Totems are these uber evil perks that no new player will ever like & they need to be removed 'fOr ThE hEaLtH oF tHe GaMe!' to push their agenda of nerfing anything that prevents them from winning in under 2 minutes.
This.
I have never understood the attitude towards totems from SOME survivors. My wife plays and uses small game, and generally accepts that whilst being a pain in the arse.... hexs can be stopped. Hex totems can be broken, simple as that.
New players will either adapt or move on. Just like every survivor currently playing.
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The point that some survivors tend to miss is that the game isn't meant to be 1 vs 1, and they see the world from their perspective. Certain addons are needed to make the game work in that way, hence why some addons and perks may seem OP.
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@MegsAreEvil said:
https://forum.deadbydaylight.com/en/discussion/comment/589751#Comment_589751
I hope this is kind of poor bait. Otherwise you lack the ability to understand how the perks are designed. Guess what? NOED rewards for bad play (being unable to stop doing all gens) while Adrenaline rewards for doing well (doing all gens). But you obviously seem to not want to understand that.
I thought adrenaline activates on the hatch being closed as well as the last gen popping?
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If your team Gen rushes a camping killer and then gets out, then your team won. Sucks if you were the sacrifice but being a survivor is a team game.
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I'll camp for the following reasons:
- A survivor has been continuously annoying and baiting
- You've broken one of my hooks
Other than that, there's not much need as the time spent camping means free gen time for the other survivors.
As for tunneling... anything goes. My number 1 aim in a match is to kill the survivors as effectively as possible. So if you're unhooked, and I see where you go then I'll happily hunt you down. The game is much more manageable for me when there's less pesky survivors to deal with!