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legion228

legion228

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legion228
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  • @Hanuka5 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536569#Comment_3536569

    im iridescent 1

    What is that suppost to mean? That not very attached to skill^^ All players in DBD can be (if they play enoth) in iridescent 1. Since you only loose pips and not Ranks.

    https://deadbydaylight.fandom.com/wiki/Grades

    Yes the most played killer, are killer who dont have a high disadvantage from Movespeed changes or dont need to play loops. Thats why people play em. They can ignore a major part of the skill of the survivor.

    Thats why Nurse is called the strongest killer, if you are a good nurse it doesnt matter how good a survivor is, since she basicly ignores the skill of the survivor.

    But i mean really, 20% is a huge amount how can we even talk about that?

    bro if i would get vs strong people then i would be so happy because i can finally test my truly skill

    and i killed party not 1 time

  • 1 mistake = death

    worthing to disable bloodlust for that

  • nah bro like srs no one playing hag tho + its same as trapper give them 2 gens and trap all loops

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536566#Comment_3536566

    Oh, i didn't know that.

    Would you be willing to upload some footage of you playing some matches to youtube? Would love to see how you are handling MFT so we can all learn from it. If you need to record game footage, you can download OBS for free (same software streamers use). You don't actually have to stream to use it, it has a record option, and from there you can upload the video straight to youtube.

    i can do that tommorrow prob but the good question is..

    as what killer tho

  • @Alice_pbg said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536554#Comment_3536554

    Is your defense on the hag part really just "no one plays hag"?

    Come on... do better.

    nah bro like srs no one playing hag tho + its same as trapper give them 2 gens and trap all loops

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536551#Comment_3536551

    20% is very significant. And if you are talking about mind games, you must be talking about loops. And in talking about loops, you should know that the survivor hitbox is smaller than the killer one. Basically like this.

    https://us.v-cdn.net/6030815/uploads/UDSWFMAYVTIR/image.png

    Imagine that the black circle is a rock, and the green circle is the path the survivor takes and the red is the path the killer takes. The killer takes a longer distance around the rock because their hitbox is bigger than the survivor. Unfortunately we don't exactly by how much, but against good survivors who can tightly loop, it becomes very apparant.

    When we talk about looping around structures like this, the "differences" in movement speed between the survivor and killer are already affected by the longer distance the killer has to travel around the loop. Thus any extra movement speed from the survivor is even more strong when looping.

    But 20% in a straight line chase is also significant. I don't think you understand how long a straight line shift+w chase is.

    For context on distances, load up a bot game as trapper, and do a max range lunge. You just traveled 6.21 meters.

    Some data:

    Survivor movement speed: 4.0 m/s

    Survivor post hit movement speed duration: 1.8 seconds

    Survivor post hit movement speed: 6.0 m/s

    Killer movement speed: 4.6 m/s

    Killer movement speed while lunging: 6.9 m/s

    Killer lunge duration: 0.9 seconds

    Killer hitbox extension: 1 meter

    Killer movement speed while carrying survivor: 3.68 m/s

    Killer Terror Radius: 32 meters

    Killer hit cooldown: 2.7 seconds

    Killer movement speed during attack cooldown: 0.575 m/s

    Killer pick up speed: 3 seconds

    Killer hook speed: 1.5 seconds

    Generator repair speeds: 90 seconds

    Average distance between hooks: 38 meters (~19 meters to a hook from any given position on average)

    Average human response time: 273 ms (https://humanbenchmark.com/tests/reactiontime)

    Average map size: 9850 square meters (~99.25x99.25 meters for a square)

    So, let's assume killers and survivors all spawn at opposite ends of the map. The survivors spend the first 20 seconds looking for a generator and the killer spends the first 20 seconds running to the opposite end of the map. With a killer having a 32 meter terror radius, and taking into account movement speeds and human reaction time. if we take the human reaction time and 6x it to account for figuring out the direction the killer is coming from and making sure you can run the opposite direction, the survivor will spot the killer in 1638 ms. To make math simpler let's round it up to 2 second. during this time the killer gets 9.2 meters closer. So now the killer is 22.8 meters away. During this time the survivor runs in the exact opposite direction of the killer.

    Remember, no powers, no pallets, no windows, just a straight line. In order for the killer to catch up to the distance needed to lunge (killer lunge is 6.9 m/s for 0.9 seconds, survivor is moving 4.0 m/s during that time, so to land the hit, the killer must be 3.61 meters from the survivor at the start of the lunge. Let's round that to 3.5 to account for lag). This means the killer needs to close a gap of 19.3 meters, to hit the survivor The difference in movement speed between them is .6, this means the killer closes the 19.3 meter gap in 32.16 seconds. The killer then lands a hit.

    The survivor then runs in a straight line and the killer is unable to move much for 2.7 seconds, only moving 1.5525 meters of distance. During 1.8 of those seconds the survivor is moving at 6 m/s and for 4 m/s for .9 seconds. This means the survivor gets 14.4 meters way. The killer now has to close a gap of 9.3 meters for a lunge. It takes the killer 15.5 seconds to catch up to the survivor and land another hit.

    The killer now picks the survivor up taking 5.7 seconds (3 seconds for picking up, and 2.7 seconds for attack cooldown), /and they walk to the nearest hook about 19 meters away. This takes 5.16 seconds, lets say 5. the hooking action takes 1.5 seconds.

    The time to find this survivor, hit them once, catch up, hit them again, pick them up walk to a hook and hook them took: 32.16 + 15.5 + 5.7 + 5 + 1.5 = 59.86 seconds. Or, about 60 seconds. This would mean the killer would likely lose 2 gens in the first chase. (just barely reaching the 3rd survivor before it finishes).

    So, without using pallets, windows, anything at all. you are taking about 60 seconds to hit twice, down, pick up, and hook a survivor. Gens are 90 seconds. This means that you WILL lose 2-3 gens by the time you find the next survivor, and that is assuming just pure straight line hold w chases. Now when you factor in MFT making that second hit take almost 24.5 seconds instead of 15.5, now you are talking about 70 seconds.

    Now get 12 hooks... Its impossible for killers who aren't nurse blight or spirit to keep up AS IT IS and that is not even factoring in perks like MFT.

    lets talk about the killer perks and abilities

    it depends on what killer

    the straight path is impossible in maps because killers can turn left or right depends where survivor going and then he will get closer to him faster, oni knight clown xeno and master mind artist cenobite doesnt care about it if the killers are good enough

    now lets talk about pallets, there alot of anit loop build like spirit fury

    + the save the best for last and xeno perk which make you 5% faster on a hit makes the survivor speed boost almost pointless

    the game is fully based on maps sometimes

    if the killer good enough to do mind games in loops then its pretty much nothing

    and again about straight line is impossible in the game because if killer smart enough he gonna try to make it shorter

    addons exists too

  • @Hanuka5 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536551#Comment_3536551

    It takes alone 20% longer until you come at a point that you can mindgame. 20% means the survivor can make it to the next loop. 20% longer to catch the survivor even when he just press W.

    That 20% is alot shoulndt be so hard to understand.

    xeno huntress blight master mind legion wraith are most used and these killer are hard to loop

    i played alot of killers and i didnt had any problems with them

    im iridescent 1

  • @Snowball777 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536554#Comment_3536554

    Just because the numbers seem small doesn't mean they are, if you cannot understand this then there is no reason to even have this discussion at all.

    im saying that because im tired of all thats circus of "pls nerf mft i cant mind game"

    im iridescent 1 killer main and i dont had any problems with that perk + hope

    all you need to learn how to mind game and how to use your lunge attack to get an hit

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536541#Comment_3536541

    I already mentioned Spirit. You're so hellbent on defending MFT -- that we know for a fact is getting adjusted -- that I'm not sure you're fully reading responses.

    bro im killer main and i dont have any problems with that perk THATS why i defending it.

    if you think im play only nurse and blight let me tell you are wrong

    i play ghostface trapper huntress hillybilly mastermind knight oni shape

    and i dont have ANY problems with it

    yes sometimes i being looped for too long and its because im too lazy to mind game

  • @Snowball777 said:

    It extends chase with Killers by 20%.

    It massively impacts M1 immobile Killers, the worst in the game.

    It has no downside, it can be combined with some exhaustion perks, and can also be used with Resilience to extend chases by 30+ seconds for simply being injured.

    Can be combined with Hope in end game to be 110%, the same speed that Killers like Hag, Huntress, Deathslinger, etc are.

    It also has an Endurance effect for some reason, because the Devs didn't bother testing it and somehow thought it wasn't good enough.

    Is mathematically better than at least most exhaustion perks.

    There is no scenario where this perk is NOT objectively too strong, It needs a duration of 25 seconds twice per match or something, a constant 3% Haste for simply being injured is terrible design.

    huntress can get it easily with good aim deathslinger too

    hag.. bro its one of lowest killer usage rate

    Resilience  only makes you faster for 0.100 seconds wdym

    endurace doesnt matter since its an chase perk

    this perk is already fine because i dont get in trouble for all killers i play

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536532#Comment_3536532

    4.12 is quite significant. It isn't about the absolute movement speed, but the differences in movement speed between the killer and survivor.

    The normal 4.6 killer and 4.0 survivor means the killer moves 0.6 m/s closer to the survivor. But with MFT, that becomes 0.48 m/s. That is a 20% decrease. Thus increasing the chase time effectively by 20%.

    20%? omg so much totally cant counter this with mind games :sob:

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536519#Comment_3536519

    And this is precisely the problem. The killers that don't care about it, are the strongest ones. and the killers hurt the most by it, are the worst ones.

    executioner onyro nemesis huntress if having good aim clown spirit cenobite twins trapper (if doing traps right)

    cannibal doctor nightmare plague artist dredge:

  • @Raconteurminator said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3536528#Comment_3536528

    It won't help you against Nurse, Blight or Spirit, but it will absolutely screw over just about everyone else.

    executioner onyro nemesis huntress if having good aim clown spirit cenobite twins trapper (if doing traps right)

    cannibal doctor nightmare plague artist dredge:

    1. pig can do a mind game and use ambush to hit the survivor
    2. end game is a thing yeah but the game rewards you to be good enough to survive that long (if i know right killers have something like this too but not with movement speed)
    3. who even using made for this to be not killable for 10 seconds like srs 10 seconds its just like a hook dont hit them until 10 second pass
    4. how to make made for this worst perk ever:
  • @GannTM said:

    The fact people genuinely think that a 3% haste isn’t that good baffles me. Movement speed is a huge balance element in the game and tweaking numbers slightly breaks certain structures. It wouldn’t be seen as problematic if that 3% wasn’t handed for free or has some kind of cooldown.

    bro its only 4.12 and its not rly saves that much its only saves if you vs a killer who miss their lunge attacks

  • @GannTM said:

    The fact people genuinely think that a 3% haste isn’t that good baffles me. Movement speed is a huge balance element in the game and tweaking numbers slightly breaks certain structures. It wouldn’t be seen as problematic if that 3% wasn’t handed for free or has some kind of cooldown.

    @Crowman said:

    Years ago a perk came out called Mettle of Man. Top Tier killers at the time could basically ignore it (Nurse, Billy, Huntress) since it only triggered on M1 hits meanwhile the weakest of killers such as Trapper, Wraith, Freddy just had to deal with survivors having an extra health state against them.

    Why do I bring this up? Because saying a perk is fine, because if you play only the best killers in the game is just showing that the perk is a problem. The devs aren't trying to make every killer Nurse level strong. A perk existing where the only way to deal with it is to play one of the few things that can deal with it, means that perk needs adjustments.

    im playing as wesker shape wraith trapper hilly billy nurse blight and knight and ghost face and i didnt even saw the made for speed

  • @Raconteurminator said:

    I love the argument of, "It's only 3 percent," like 3 percent is insignificant. If 3 percent is insignificant, why are people using it?

    because its some times rly saves and and its not helping VS good killer

  • forgot to say blight and nurse dont care about the made for this

  • @Gandor said:

    We went over this idea multiple times already. Pallets are by far not created equal. This is not a good perk even if you consider huge CD time (I think it would not be balanced even if it was token based). Don't like the idea. Let killer earn his pallets instead of just winning by default.

    Also some map can have like 7 pallets. That's not much by any standard

    bro...

    7 PALLETS?

    nah bro there way more than this