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keonxxmanners

keonxxmanners

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keonxxmanners
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  • @Exerlin said:

    Unbreakable is much, much better than Spine Chill, and it should be in the S teir. It can single-handedly turn a game over into a salvageable game for the survivor team, and it removes much of the killer's map pressure when used.

    Your list is pretty good though. I'd knock small game down to C with Detective's Hunch though since both perks are really just ways to find totems. Also, as a frequent Autodidact and Any Means Necessary user, I think they should be only one teir apart. I get as much value out of AMN as I do Autodidact. The main difference is that sometimes I only get to heal one guy, and Autodidact just makes it take longer.

    Spine chill is infinitely better than unbreakable. Killers usually don't slug unless they are running a slugging build. And even if they are running a slugging build then they will most likely have all survivors down in a short period of time. And unbreakable would only help by not letting the game finish too early. And since you can only use it once the killer would easily find you and get you downed before you can do anything useful. This meaning that unbreakable is only good for prolonging games. Spine chill on the other hand lets you know when the killer is possibly coming towards you so you can have a headstart and maybe make it to a loop. It also helps if you are healing a teammate because if he starts coming for you you'll be able to heal another survivor and be able to get to a loop. Say if you didn't have spine chill in a situation like that, you would then not be able to heal that survivor and the killer would easily be able to just down them. This means that spine chill greatly increases your chance of survival in a high or low tier game. Therefore, spinechill is much better than unbreakable.

  • @hex_genrush said:

    Dead hard belongs in the d tier. I’m always exhausted on the ground when I try to use dead hard.

    You are not a good dbd player if you think dead hard is bad.