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iwasjustleaving

iwasjustleaving

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iwasjustleaving
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  • Yeah I get you. The minimal slowdown from spamming doesn’t really count as a punishment when he’s a ranged killer, in my eyes at least.

    I haven’t got a problem with his M2, his spam, his traversal, or even how his power works. I like him as a concept. However, like I’ve already mentioned my only gripe is there being no cooldown for his world breaker when it’s re-triggered on the same survivor. I know as a survivor you’re going to get hit, that’s the point. But I still feel like there should be some reward for managing to dodge his m2 (in it’s world breaker form) for the duration of world breaker. I don’t think a slight reduction in the time it takes to reset the clock again would be game-changing. The killers still likely to get the down.

    It just prevents the monotonous “one survivor resets the clock, oh look it’s triggered again not even 10 seconds later, back to do it again”. At least if it was reset again it would be like 3-4 seconds less time or something. He still gets his power, he still has the ability to injure with the m2, but also more incentive to make better predictions (for both killer and survivor trying to outlast the timer) and prevent the spamming.

    Just my thoughts on him.

  • @zonkednb said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109179#Comment_4109179

    I don't think you want an easy win. I'm not going to levy that kind of accusation because I know how it feels to have a streak of frustrating losses against one particular killer. I'm just offering what I know helps me.

    While yes, other survivors might not be up to speed on how to deal with Henry, if you or anyone else that reads this is able to apply the basics consistently, then the games will get less troublesome. Having inexperienced teammates is a problem against every killer. Henry can farm worldbreaker off a bad teammate, like Myers can farm stalk, Oni can farm blood, Plague can farm infections, Legion can farm KI, Nemesis can farm tiers, etc etc. The downside of any team game is that solo queue is always going to be a crapshoot to some degree.

    Henry is absolutely supposed to get multiple uses of worldbreaker per game. without it he's completely impotent. Shortening it is such a non-issue that he effectively has no real passive slowdown, so enough gen commitment when not in chase makes him harder to win with than it looks.

    Not finding him fun is a separate issue and I fully sympathise with people that don't find him fun. The solution to that isn't a linear nerf in my mind.

    I understand what you’re saying, and yes it might be helpful to others. But I don’t agree that it’s anything similar to the killers you mentioned. Yes they can all farm, but the first is able to trigger his power instantly after it’s ended if he commits to chase. Clock ends, one hit, and boom - back in his power for the full duration. There is no drawback from his power ending and getting a hit again.

    I don’t enjoy playing against a nurse, I like outsmarting her with being unpredictable but at least if she misses an M1 she is punished for it for a couple seconds. The first spams his power, but no punishment. However, I understand the getting hits with him aren’t easy and so therefore don’t think that’s the issue. In the way that legion is punished for hitting the same survivor again, I think he should have some downside to doing the same. Whether that’s the duration of the clock being shorter if he triggers it on the same survivor, I don’t know. Nothing drastic. It feels very similar to me how Legion felt in 2v8 - mending simulator. Except it seems I’m working part-time in a horologists store. Just my opinion.

  • @dangersmymidd1ename said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4109157#Comment_4109157

    Keep juking while they spam M2, sooner or later you will get hit. I know the counterplay, I just don't enjoy it. And the SFX is also very grating.

    Thank you this is exactly what i mean. The counter play is whatever, hold W, lose LoS, fair enough there’s a lot of killers that have this counterplay. But what I don’t like is his power ends, one hit and then it’s back up again for the full duration. Sometimes this is literally seconds.

    From what the others have suggested, it’s not about my personal preference of the killer. There’s many killers I don’t like to go up against. But i’m not calling for a nerf for them, they’re fine, i just don’t enjoy them. However The First is not enjoyable when it’s spam and constant power activation

  • @HexSlugged said:

    playing against any killer over and over again can be miserable. The First is just fine and doesnt need to be nerfed just because you dont like you have played against him more often recently.

    Haven’t got an issue with frequency, I have an issue with the lack of cooldown between his power.

  • @zonkednb said:

    I disagree, but like @SpyUA said, this seems to be a knowledge issue.

    1. Stacking the clocks to lower the duration doesn't help. Only one person needs to do this and it's a relatively short interaction. If he enters worldbreaker and you're already near a clock, go do it. If you're really far from any clocks, then it's not on you to go. Stick to your gen. If anyone on your team has a progress bar with a skull icon, they're using a clock, so you don't need to bother. Likewise, if he goes into worldbreaker and you see someone leave a gen without going into chase, they're probably getting the clock so you can keep doing what you were doing.
    2. Prerun Henry. He's great at 1v1 and forces a lot of guesswork from both sides, but all this can be delayed massively by keeping tabs on where he is and running the hell away if he starts approaching. He's slow and his power has limited range. The more you force him to run you down the longer it takes him to get worldbreaker/the more worldbreaker time he is wasting not getting downs.
    3. In chase, Henry is one of those killers that seldom interacts with loops like other killers. You mostly need to concern yourself with breaking LoS and never running straight to a pallet/vault like you would for another killer. Swerve when you hear his power. Pretend you're running to a pallet/vault then turn away from it last minute.

    This is helpful to others, however not a knowledge issue for me. I know how to play against him, i’ve played against him many times and actually won chase or had him chase me the entire match. However, what i’m saying is he’s able to snowball his power a little too easily. You’re aren’t going to get 4 survivors every match who can run this killer like the way you’re saying, you’re lucky if you get 1. So even if I can run him for a while, doesn’t make a difference if he decided to chase others and then snowball the power from there. I don’t want an easy win, I like a good chase I only run chase builds. But in my opinion, being able to go back into the power after one hit as it’s ended is too easy