geoff_ghosteface
geoff_ghosteface
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- geoff_ghosteface
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Comments
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@Trashmaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1887164#Comment_1887164
If the basement spawns in the boiler room, you can often pretty much expect to be dead when hooked there. It's an absolute deathtrap and 2 of the generators may spawn there as well
It very rarely spawns in the boiler room and even if it does a smart survivor will know to avoid it or use the 2 path pallets ( you have to break pallet in order to have proper pathing in the boiler room ) giving them plenty of time to run. not mentioning the fact you have to drop through the hole or go down the stairs, the latter takes much more time and the first is a very rare lucky occurence.
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@PerfectlyPink said:
I do think badham is pretty nuts. Maybe not the most survivor sided, but it has 4 main buildings, about 40 billion pallets, and some pretty big fences/bushes.
The only part about the map I like are the totem spawns.
yeah i was exaggerating on it being the worst but it is definitely survivor sided. about 60% of the loops are literally from haddonfield like the car houses and van loops. it is a haddonfield with 1 big huge main building.
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@RayrafLPP said:
The most survivor sided map is Haddonfield. here are many really bad ones, but haddonfield is just the worst.
Fences that are miles long and can be looped around for ever.
Roofs where survivors just look down on the killer who is not able to do anything against it.
House of Pain
Even some bushes for claudettes
If youre playing Victor you cant vault windows so survivors on roofs are untouchable.
it is just designed so badly that no other map can be compared to it.
i was mad, i was exaggerating yes Haddonfield is by far the worst map but many of the houses in Badham are actually houses of pain FROM haddonfield the devs just copy pasted it into the map, its like haddonfield with 1 big building.
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@SaintDorks said:
Badham is among one of the most balanced maps in the game TBH.
Cause, there are safe pallets but losing them promises no looping..All loops are actually very short and easily avoidable for smart killers.
On top of that the map is balanced size..Not too short not too big..So,both parties have a even chance of winning. The Boiler room is basically a survivor dead zone with only a few safety pallets (usually one) to keep to killer at bay..Beyond that going down there If the Killer chases you is not wise in the slightlest.
I would say Lumpkin lane is more savior sided due to the amount of windows and loops.
I would agree with the map size but you are ignoring the fact that the window loop near the school leads into a car loop and if you break the walls you duce yourself because you just created a infinite with the window because now the survivor and just trek thru the school anytime a chase happens, run thru the window and you gotta have bloodlust for that.
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@Trashmaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1887164#Comment_1887164
If the basement spawns in the boiler room, you can often pretty much expect to be dead when hooked there. It's an absolute deathtrap and 2 of the generators may spawn there as well
Not exactly. there is guaranteed 2 pallets below or up top of the school and my point was there is no way around them. most loops are L or T walls those pallets you have to break them because they physically prevent you from moving closer to the survivor. they are 1 path 1 pallet for lack of a better word, pallets. you HAVE to get them dropped because the only path forward is THROUGH THAT PALLET.
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I made this account to rant on this ######### map so y'all better comment