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foiledfury

foiledfury

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foiledfury
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  • @GizmoTheViking said:
    I would be awesome if the addons on an item would how as small icons beside the item for survivors.
    The biggest reason for this is when you loot. The first item you receive never shows you the add-on unless you drop it and pick it back up.

    I guess it could be nice for killers to know as well, but not as important.

    It's also good to have a reminder for items you bring in if you forget what you brought.

    I use Ace in the hole, and it would like to see what add ons are on my item i just found. Either show the add ons or don't pick up the item straight away after searching.

  • If SWF wasnt supposed to be a thing why didn't they remove it? Seriously then just remove it if that's how the game should have been. You don't buy a computer that randomly crashes, you fix it or you get rid of it. No reason to keep something that's not functioning correctly, right?

  • @DeadByFlashlight said:

    @foiledfury said:

    @Tiersis said:

    @ThisNotIt said:
    Tiersis said:

    I'd rather see the game have two separate queues for killers, to go against SWF or not, with different game balance points for the two. Make the killers more powerful in SWF so that it was somewhat of a more even playing field.

    Yeah that definitely wouldn't make the game more trash and longer to find a match. Great idea

    I do think its a good idea, I also don't care if SWF groups take longer to find a match. I'd rather wait longer for a good match than quickly get into a crappy one.

    It would probably actually make the game somewhat challenging for SWF groups, which would probably make them angry.

    I'm fine with that.

    Out of personal interest, what would you suggest to make the game more difficult for swf groups?

    There have been several ideas, but every singel one got trashtalked by the survivors that want to keep their ez mode

    Well survivors complain about killers, and vice versa. I understand both sides. Being a solo survivor main, I do believe the game to be quite easy as a survivor. Some perks and maps are overpowered on both ends, change some and see how the community responds. I would encourage other things like the original post of this thread entails is to keep parties together instead of disbanding them. I like the idea of 2 different kind of lobbies, my opinion would be to change the reward, so you would get one be easy for survivors (in turn hard for killers - killers would receive 1.5x bloodpoints and/or xp), and the other be hard for survivors with slower action time (in turn easy for killers - survivors would receive 1.5x bloodpoints and/or xp). Any ups or downs on that, or should no reward be given? I do like your opinion as any ideas should be molded, thanks for any feedback!

  • @Tiersis said:
    Longer Gen completion time, shorter hook rescue timers, harder skill checks, better aura reading for the killer, Longer exit gate timer, and maybe a timer after the gates are open where as if you don't escape fast enough the killer can see you.

    Not necessarily all of the above, those are just a few ideas that could make things a little more even for the killer vs a SWF group, as they tend to coordinate much better via the use of third party programs. (Such as Discord).

    Thank you for your answers provided, enlightening (in a positive way) I must say :+1:

  • @Khalednazari said:
    I switched to my WiFi and played a game. I did not have this issue. But then again, my WiFi and my LAN are two different ISP connections. I don't know how is that making a difference, but it works. Also, this game is unplayable on WiFi. I have to stick to my wired connection sadly. 

    So I finally tried wifi and it also affects me there, so no difference for me. I do believe that father time is a factor, as short matches don't give the issue. Reinstall did not work for me. I just hope that the next shrine update fixes it (fingers crossed) if they cant reproduce it

  • @Tiersis said:

    @ThisNotIt said:
    Tiersis said:

    I'd rather see the game have two separate queues for killers, to go against SWF or not, with different game balance points for the two. Make the killers more powerful in SWF so that it was somewhat of a more even playing field.

    Yeah that definitely wouldn't make the game more trash and longer to find a match. Great idea

    I do think its a good idea, I also don't care if SWF groups take longer to find a match. I'd rather wait longer for a good match than quickly get into a crappy one.

    It would probably actually make the game somewhat challenging for SWF groups, which would probably make them angry.

    I'm fine with that.

    Out of personal interest, what would you suggest to make the game more difficult for swf groups?

  • @Daka said:
    I've been playing a lot of DBD lately with my friends and trust me it's been stressful, but I noticed an issue that I don't think has been discussed yet. --> Every time we play a match of survive with friends, after the game the lobby disbands and we each return to a solo lobby. Then I have to switch to SWF and invite them again... everytime... I mean is there anyway we can return to lobby as a group??? It gets fairly annoying having to send invites after every match. This would really make grinding sessions less time consuming. Thank you and please consider this beneficial!!!!

    I agree.

  • Hi all, I have been having this issue as well since last weekend. I have never had this issue before, so it's new for me. This issue however started around the time I faced a different issue altogether, as around the time (1 minute to go) a new daily ritual is given I was watching the daily ritual screen. When I removed a daily ritual I never received a replacement ritual for it. I had one ritual removed it and then I had zero rituals. The next day I had the failed to join game error. I don't know if one triggered the other, or if it is just poor luck.

    I am playing with an ethernet cable setup, I will test wifi connection shortly too and let you know the results