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excalibur1sword

excalibur1sword

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excalibur1sword
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  • @OMagic_ManO said:

    Interesting, I love the idea but make the perks more general for all Killers.

    I do think the perks are more general as it is, Cant hide seems to be pretty good on killers like spirit that suffer from impaired vision and having people highlighted for regular vaulting or lockers seem to be pretty strong, although not really worth the perk slot though. I'm gonna try to make them a little better without making them op. thanks for the suggestion!

    @CashelP14 said:

    Really like the idea of a blind killer. Your ability seems really cool although instead of the hex totem giving the pitch black screen I'd add that to the killer instead. Have it so he can choose to turn the screen pitch black for 5 seconds, giving off an audio cue when he begins doing it.

    Deafening Sound could also decrease survivors hearing while on a generator.

    Can't hide I personally don't think is great. Don't really know what suggestion to give.

    Hex: Lights Out I dont think is that strong until all the tokens are collected but I think it is better as part of his ability. Maybe everytime a survivor is hooked all other survivors gain blindness and deafness until the survivor has been unhooked?

    I don't think the hex would be usable if it was an active ability that only lasted 5 seconds though. The point of the hex ability is to get to that mid game and cause complete havoc on survivors' objetive clearing. Atleast I don't think it's a really good idea to make it only a 5 second ability. But thanks for the suggestion!

  • @Mr_Qwayzar said:

    Few comments

    -How does Urban evasion work against him?

    - is iron will somewhat a counter

    - is Stridor going to overpower him?

    Killer perks:

    1. Low teir but solid

    2. It started out good but then you made it specific to him. Teachable perks can't be specific to one killer (I'm talking about the "see survivors clearly " part)

    3. That's one nasty hex.

    I can already see a lot of visual glitches with this but it does something unique, messing with the senses

    8/10

    Hey there! Thanks for this huge eye opening as I haven't really thought about the hearing perks.

    About Urban evasion, it should work normally, since he cannot hear you if you walk slowly or crouch anyway so the extra speed will not do any difference.

    Iron will and stridor, however, is something I've been thinking and I believe the best way to balance perks like these would be the following..

    Hearing related perks, whether killer or survivor ones, are reduced by 50%. This means, iron will is only gonna be 50% less louder instead of 100% AND stridor + the hex totem are gonna work at 50% effectiveness for him, providing him with a 11.25% boost to regular hearing and 25% to injured hearing.

    Think that'd be a good way of balancing these perks? Also, since stridor and the hex do seem to share similarities, it'd seem convenient to make both of those effects not stackable, just like the FoV ones.

    In regards to the second perk, what I meant by "see survivors clear" is a red silhouette, like nurse's calling or barbecue. That should clear up some confusion.

    @wingedwolf94 said:

    Yessss I love the idea of a killer who can hear better but has reduced vision! Either through its core ability or some sort of perk that reduces field of vision while increasing volume of environmental sounds made by survivors. Like footsteps and breathing.

    I'm glad you liked it ^-^