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  • There are a variety of buff combinations that The Spirit could have that would make her a really good killer.

    1. If she got a Movement Speed and Duration increase to her ability. Making the wait time worth it by having an actual worthwhile ability would be nice. I think all her numbers on her ability need tweaking to be better, Movespeed, Duration, Recharge time and maybe even use time if you want it to be used more frequently in chases.

    2. Give her a much shorter recharge time, and more movespeed either in base or in Phase Walk.

    3. Make her less noisy. Add this to any other buff that is done, she makes so much noise there's no point in her being invisible

    @SovererignKing said:
    SpiritFeng said:

    The buff does not make her any better. She still needs to receive a 115% speed walk.

    She is too easy to dance and loop with.

    https://m.youtube.com/watch?v=edpq9mZZuhg

    I do just fine. First, you’re at one of the strongest Loops in the game. Nearly an infinite. Secondly, that Spirit player didn’t try any mind games, and made bad predictions and just blindly chased you like a normal M1 Killer. Of course you danced circles around them. 

    In the video you sent, I just watched the first chase where he gets the Nea. That Nea played that really poorly. She deserved to be downed, but that is not going to be the general experience. They either wait under the pallet for you, or they loop you like most survivors do, waiting for the last moment to use the pallet. It's impossible to really mind game unless you use her power, but when they see her using her power, they just need to like, leave
    Like run or walk away.
    It's really easy to escape the spirit.

  • @Bravo0413 said:
    They dont wanna add more gen time to the game they want survivors to have more things to do... which in the most recent stream McLean said that new additional objectives will be coming very soon

    This sounds like a terrible idea in my opinion, you know they're gonna make it so that those extra objectives give things to the survivors, rather than simply slowing them down.

  • There is no way for the survivors to kill the entity.
    The entity is everything in the Entities realm, but not to mention the only way for them to be able to cut the connection between the Entities main body in the Spirit Realm and the Entities realm would be for them to find a way to kill the Killers. That's obviously not possible. But that would be the only way to really break the connection with the Entity and the Entities Realm.

    Not to mention, I've seen people saying about Survivors escaping.

    The Entity wants survivors to believe that they have a chance at escaping. If they escape through the Exit gate and see that the Killer can't chase them, they will become more hopeful for the next time, and believe that they truly can get out. Not to mention, that killer would get frustrated at losing the kill, as they all get Bloodlusted for survivors, and would likely be punished by the Entity for failure to catch them anyway. This would make the survivors have more hope for the Entity to feed off of when the Killer, who is more riled up for the kill next time, sacrifices the poor survivors.

    Although I agree that Light is the Entities weakness, It will certainly not damage the Entity. The Entity is a God. It's the God of it's own Realm at the very least, and it can clearly reach into the Real world and snatch people up either as Killers or as Survivors. That means that it isn't just bound to the Spirit Realm, the Entity Realm nor the Dream Realm but it can also access the Real World too. So calling it a God would make sense. A flashlight, the light from Generators, the Light from even the Sun would likely not be enough to weaken the Entity. The reason that the connection with the Entity would be weakened, or killers take huge "damage" is because it's the Entity linking with something that is Mortal. The Entity would be part of the Killer, so the Killers weaknesses would be the Entities weaknesses in the time where the Entity is controlling the Killer. But that doesn't mean the Entity takes damage, it just perceives the damage that the Killer takes.