driesth
driesth
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- driesth
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Comments
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Not necessarily preventing trap placement there but removing the railing on the right.
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Thanks for the constructive criticsm @fuzzyhobo. No offense though but read the parts between brackets too. For example :
"Make the killer see if someone has DS so he can avoid picking the survivor up by mistake
Wow, you are really off the rails now...
Why not show all their perks above their heads?
Definitely no."
The part between the brackets clearly states : "(but only if the DS survivor buff is implemented)"
Don't read the parts separately but as a whole.
Maybe I was being to harsh with the gate timer (so I would agree with the exception to being the last survivor and hatch being closed the gate timer being even shorter than it is right now, I completely forgot about this). But when you are playing killer and the exit gates are powered, even before you can make it over to one of the gates unless you are really close to them, the gates will be opened or 99%.
The problem about SWFs is that they break the core of the game. It's like in F13 where survivors who are part of Jason kill squads made a fearsome killer a piniata. The game is never designed with third party communication channels in mind. I respect the decision of the devs to not ban people for using discord or steam chat because I find that ridiculous myself. But the game can recognize if you are part of a SWF team or not. If you play with one friend (like I do all the time), I find you should not be punished for it. But a toxic 4 squad flashdettes with Head On, (old) DS, Adrenaline, Self-Care, teabagging and flashlight clicking at every pallet should be punished for ruining other peoples experience so an Ebony mori would be justified in this instance. I was playing rank 4 solo survivor yesterday and I swear my first 3 matches were all Ebony Moris.
Also I'm not focussing on rank but on achievements (I've 127 of 137, all adepts, ...). If I become rank 1 once and get the achievement I couldn't care less about the ranks. But the game is unfun because of the ranks even when you don't pay attention to it. I also don't need therapy as I can enjoy other games just as well ๐.
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I agree that generators need to take longer to complete than 80 seconds because now Hex: Ruin is almost a requirement for winning a match as killer (unless you play the three most played killers : Spirit, Nurse and Billy). And even if you have Hex: Ruin it's full RNG where your Hex spawns. Your Ruin can last an entire match or a couple of seconds (I even literally spawned in a match as Huntress and my Ruin was gone before the match started).
But I also agree that a killer shouldn't complain if he or she tunneled one survivor the entire game and doesn't know when to break a chase.
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Yes, Pig has been nerfed when no one asked for it. I think they should reintroduce EGC active RBTs but halt the timer of EGC (like when a survivor is down or on the hook) while one or more RBTs are active.
The Pig also should be able to apply debuffs from her ambush dash as it's more difficult to pull off than her basic attack and other killer's powers (like Billy's chainsaw which applies NOED if you have the speed limiter addon equipped).
The recent buff to her being Undetectable while crouching is a welcome one but it's a small drop in the ocean of nerfs.
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Ivory and Cypress moris are fine. Ebony Mori is also fine against a toxic 4 man SWF but not against randoms. The game knows which survivors are SWF so why can't they let the killer use Ebony Mori against 3 or 4 man SWF? Maybe make another mori for killing 2 people against toxic 2 man SWF.
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Keys are fair as you need to do (number of survivors alive + 1) generators before the hatch spawns but the chance you can get a dull or skeleton key while running Plunderer's Instinct needs to be nerfed.
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Good suggestions ModernFable, I hope at least some of them will be implemented.
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@"Blueberry Member"
Because I got three matches alone today where I got slugged, while only one or two gens are done. The killer wasn't trying to slow the game down, he was slugging to get the match over with. I'm not a survivor main. I don't care about rank (I'm only trying to get rank 1 once for the achievement and then I don't care anymore but even that made impossible by the sweaty killers which may be a small part of the community, but I'm unfortunate to keep running into them). Like I said I also play killer almost equally as survivor. Play a couple of matches as solo survivor at rank 5 and report back to me when you do (maybe you get lucky and don't get slugged once).
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@PigNRun said:
I think you should cover a larger part of your post with the <joke> tag.
Why? It's valid criticism. I don't know if you intend it but your comment above sounds mean.
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@Blueberry said:
What's the issue with slugging? Even as survivor I see no problem with it whatsoever.
It's been nerfed so many times that it is a high risk play for the killer in itself.
Also, even if it WAS a serious problem there are multiple anti slug perks available to survivors. Why does hardly anyone run these? Because slugging isn't a problem.
Slugging is necessary for the killer to gain pressure and slow the game down. Removing slugging is limiting the types of game play that can happen even more in a world where people already complain about the game play being repetitive. We need more diverse play styles, not less.
2 man slugging is maybe fair against SWFs but not 4 man slugging against randoes. I never slugged because I would feel aweful if I do. But that's the over-competitive side of this game for you.