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dragospk

dragospk

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dragospk
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  • I think the style of the survivors should be to hide by the map and avoid confrontations with the killer, that would be balanced, but today the game took a very different course, just remember when you started playing, you would not run after the killer alike You do it today, and it's not necessarily because you got very good, but because you realized that the killer is weak, you're not afraid of him anymore, and that's the big problem, the killer needs to be buffed so that if you cross with him you lose and not him, this is not arguable, I want to feel the impression of fear again.

  • @HeroLives said:
    SaltyKiller said:

    Please no. The pedophile director Victor Salva doesn't need another royalty check. There's other better creature killers that aren't created by a pedophile that could be put into the game.

    For example: Pumpkinhead, Wishmaster, Leprechaun, the Predator, Chucky, Bigfoot, and the giant cockroach from Mimic.

    I would love pumpkin head in this game. Mimic would be cool as well, also wishmaster. I thought the other day that pumpkin head would be a great addition.

    I agree with you, I do not want this pedophile to have any profit, I do not say it needs to be Jeepers Creepers, but I would really like a scarecrow style assassin, I think the producers have the capacity to invent something very interesting in this style, I just wanted play the idea.

  • @Zanfer said:

    @dragospk said:

    Hex: Ruin needs a buff, such as a perks needed for delaying the game and giving a chance for the killer to get a performance above average, often ends up being destroyed within a few seconds as the game starts.
    A new change could be made as follows for this new perk, this proposal only includes hex: Ruin and should not be assigned to any other hex.

    Changes:
    We all know that once a survivor destroys the totem responsible for the hex Ruin, everyone is free from this curse, so we would change that, every survivor affected by the curse should find its own totem active and destroy it, this would be an individual totem for each survivor, remembering that this totem is an additional and all other totem who do not have an active curse continue on the map, so as an example in a game with hex ruin lvl 3 where all survivors are hit by the curse would have 1 totem active and 4 toten deactivated, so the active totem of each survivor is in different places and the survivor can only see the totem that effects him and not the others.

    ***remembering that it would only be this way with hex ruin, and no other hex perk.

    any suggestion will be welcome

    Author: Dragospk

    The only issue I see with this is if you ran ruin their would be no reason to run noed. Since every person wants to find their own totem. That is 4 totems out of 5 in the game which will be somewhat of a priority to survivors (except ones who hit great skill checks and don't need to destroy the ruin totem). Since everyone is totem hunting they will eventually find that 5th totem by accident and just destroy it cause points and noed.

    Also what if a survivor destroys the totem that isn't affecting them, would it just stop the curse on the player that was affected by that totem?

    Yet again you don't have to run noed with ruin and this wouldn't be an issue, but what about other hex perks. How would you incorporate your idea with ruin, devour hope, third seal, and thrill of the hunt?

    you will not be able to see the totem that belongs to another survivor, it does not exist for you, this totem will be purely individual and as said will be an additional totem, you will still have 4 other totem to destroy if you want, these yes are shared among others survivors and will be of use to the other hex perk in the same way it works today.