doomsday609
doomsday609
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- doomsday609
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So here is the problem i have with the perk after going 8 games vs clear SWF on comms in 2 hours; believe me you don't want to see those games they were not pretty almost ended up throwing my mouse after in one of them my first rush on blight was intentionally body blocked by a survivor in a jungle gym so i end up running in place and just get a stun. Going off topic:
First there needs to be collision to dead hard just like blight rush; If you hit ANYTHING with a hitbox you should stop dead in your tracks stunned. Pls tell me that i am not the only one who hates seeing survivors using dead hard while hugging a wall and just skate on it and get to the pallet. The moment i see that i just say: YAY super man flight.
Second The way hit validation is now it should be shorter so that a maxed out lunge at the start of dead hard can land a hit on the survivor. I am ok with it having I- frames but the distance in the hands of capable survivors can extend a chase from 20 sec to 60-80 because of the loops on maps.
Right now dead hard's problem is even more seen with the absurdly one sided pallet stuns. I don't know if anyone esle has felt this but right now hits from pallets are kinda gone. If i get one i actually get suprised and raise my hands since the game gave me something for my troubles. In about 20 games i have like 1-2 hits through pallets and 10-20 hits that are just ignored. Before even if they dead hard there is still that small chance that the hit will connect now that is impossible like 95% of the time. The pallet just sucks up the survivor and stops you in your tracks. For me that system needs a look something just isn't right with it, after they started using it, it feels very one sided, while before it had its ######### moments but was more ,,fair'' for both sides at least from my gameplay.
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I know closed maps are good for him but only if you are with Ricochet..... that's the problem a purple addon to have some interesting and skill based gameplay with him. I know there are small holes you can shoot through but those waste time, even slinger can shoot through them but at least he can hit the survivor for a health state if he has the angle. Closed maps in general are very nicely, mostly killer sided, except gideon, since they are quite claustrophobic and killers with stealth or normal killers with tinkerer and monitor can get hits very quickly and have a lot of pressure. I myself find map offering a very bad mechanic and quite exploited by the survivor side while for killer T1 Shape with scratch mirror is fun. I only resort to use map offerings in that scenario. I don't know for me they should revert the addon change even if players say it was cheesy that he just bounced them behind your legs to down you, at least he could down very fast and consistent while now it is slow as hell, fastest down i could get would be with his iridescent photo addon with insta down mechanic which is really bad in designee to make for a ranged killer making him go for a M1 attack to most effectively end a chase.
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The difference in dead hard and sprint burst is simple. In chase one gets you to a strong loop faster, while the other can make you use a loop 3 times till window gets blocked followed by a pallet drop. And if there are 2 or 3 strong tiles back to back try and guess why 3 or 4 gens can be done in a single chase. Dead hard would be alright if all loops on all maps were like those on Hawkins where the killer most of the time has the advantage. Even though on hawkings there are pallet drops that when chained together and the killer not breaking them can actually be used very well by survivors to loop for a long time. Strong survivors know these pallet placements and i have went vs such and that actually, for me ,shows some skill and knowledge from the survivor side.
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Nice ideas man but even that won't change is core problems. 8th daggers is still too many and for now i don't see the devs making him 113 or 115 since he is ranged even though that ranged is #########. I am ok with him being 110% but if he is to remain like that he needs to down on the 5th or 6th dagger at the least but the best thing for a 1v4 would be that the bars don't regress or the survivors have to do something in order to regress them like with Freddy getting out of the dream world with the clocks. That way the survivors will have to at least make some hard decisions if they want to go for saves if they are 99% to injure. Funny thing is i liked playing him more on the PTB when both the ricochet and the green addon could actually down survivors fairly quickly. I would actually prefer playing that version of him on live right now.
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Right now he is at least for me still the worst killer in the game i am no joking that i actually had more fun playing him in the ptb when his daggers were actually scary with the ricochet. The moment they nerfed that addon he became the biggest bully magnet. While playing him i have gotten some of my worst loses while playing killer and i am not putting that mildly. I would prefer playing trapper with no addons than him right now and if they just left the ricochet addon as it was and not follow the stupid ,,Wah wah he just aims at my feet and downs me very fast'', he would have been quite scary to go against. To compensate just lower his dagger count easy fix. Trickster right now is what we got after the devs listened to survivors yet again and just gave us some half assed ,,buffs'' that still didn't fix his biggest issue of being trash in the 1v4 department and didn't change that much his weak 1v1. Killer that have no map pressure at least can get decently fast downs and slugs to build up some sort of pressure, while he can't do neither. Right now his 5th or 6th dagger should injure not 8th that decision was extremely untested against viable survivors which just gets us back to the problem of dbd, the devs don't test their game at least from the things they show us.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1493702#Comment_1493702
Tru and Panda brought me into DBD really, I watched them before I even played really. I still think Tru is a great player, and very smart/analytical but im turned off sometimes by him being sort of a hypocrite.
He whines about DS, but it’s his go to perk. He makes fun of other streamers for click bait but check some of his YT titles in the last month or two.
Most of his titles are sarcastic and as for DC why shouldn't he use it every team he goes against as killer uses it, the difference in him using it he mostly does it for its actual purpose not as a 1 min invulnerability like the toxic swf. His whining is because it extremely obvious that both sides at high rank are not balanced at all. Most games are: Are the survivors gonna ######### up by doing some stupid play to act smart or are they just get on gens and pop adrenaline to get out for 4-5 minutes?
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The thing is he plays both sides and mind you always SOLO survivor as the game is intended to be played and he does good at it. The thing is even when he plays survivor and he loops the killer he still feels kinda bad for the killer who should just leave him and find another survivor, that's why he tries to explain in most of his videos as killer what should you do and what to expect. If anything while playing he just has kinda gets fed up with all the ######### survivors have at their side especially in swf groups and while people constantly whine solo survivor is not fair or things like that, if he can play it at his level and only solo survivor why can't all just give time to the game and get to that level. Weather we like it or not this game is a competitive one since ranks are a thing if it was a casual game as many would want we all would be in one rank with all level of killers and survivors. For me the problem for solos is that even now most high rank players are boosted by swf and that is a fact which is why his survivor games are mostly no one doing gens everyone getting downed instantly and things like that yet his killer games are more survivors that bring the kitchen sink at him with comms, strong perk combos and skill. Keep in mind he gets not only killer comments there are a lot of nasty people that scorn him for some reason or another, so much that i kinda just want to tell him to tell most of these people to go f off and get some help sine they need it.
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@DwightsBrokenArm said:
Killers demanded more and more nerfs to survivors and removing fun part of it (remember stuff like hook sabo vacuum jukes) etc so what us left for survivors? Exactly, do gens and get out.
That i believe is game design not a reason killers constantly want nerfs. Hook sabo, old one that is, is because it was an toxic way to play since the killer mostly had no counter play to it especially vs a squad maybe a morry with basement hooks if he is lucky. As for vacuum it is just plain unbalanced and exploited and it is still to some extension in the game even now with the survivor back facing the drop of the pallet. These things were exploited they were not fair. If you get hit from a killer right now which should not have hit that is still on the side of the game and servers. Also no other game modes like 2 killers 8 survivors it is normal to go stale and boring.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1490808#Comment_1490808
If it started with survivors they are therefore the problem no?
Also why make your mind up from guessing my forum posts go watch a couple matches and figure it out.
If it is for me personally then yes for me it started from the survivor side but i am not blaming ALL survivors i am not a killer biased player even though i play mostly killer since i find it more challenging and enjoy getting in the head of the survivors. The guess for what type of player you are is based on the way you just answer what i wrote it is called first impressions. If you wanted to prove something you could have just said ,,Cool man if you want come watch my streams and decide then what kinda player i am we can chat there as well'' That is a better first impression then just jumping at me with implying that i am killer sided and don't take that survivors are players too and have their share of problems. As i said this is a discussion not a fight and i myself would be more then happy to watch some of your game play i myself am a rank one killer with all killers and when i decide a rank one solo survivor (prefer to play the game with at least one friend since it kinda gets boring to play survivor solo) and i enjoy watching my friends streamed games so i can give them tips on both survivor and killer game play especially if they want to learn.
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1487854#Comment_1487854
Yeah back when camping was meta it sure was on the survivors.
I have 1000 hours in the game and from old videos of the game back in 2016 i can kinda see why it could have been i mean there were unbalanced loops pallet next to another pallet, instant fast vaulting from any direction and so on... And as i said for a second time facecamping should be dealth with by somehthing other than a negative score for the killer at the end screen. I never said it was fair or right. The more unbalance there is the more killers have to resort to scummy ways to play and that is on the trash balance team not on all of the players. Also here is something if killers want to go up the ranks things like tunneling, facecamping, morris almost everytime lead to a depip or a black pip. Even the game tells the killer that if they play like this they will get nothing only scorn that they used these stupid things only to gen genrushed and depip. The problem i wrote is this both killer should not be entitled to get 4k every game and neither should the survivor be entitled to escape, that's why the emblem system is there to show you whether you did good or did nothing. AND if as a survivor you get facecamped or tunneled and just have a not fun experience look at the bright side the other 3 have a big chance of escaping if they mostly do the gens.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1490707#Comment_1490707
You didn't say it was the survivor's fault?
"The toxicity starts with the survivors, killers as a result become toxic themselves"
Word for word from your first post on this thread. "Starts with the survivor's" and yet you didn't say it was their fault?
Okay buddy. 🤔
And how does ,,the toxicity starts from survivors'' = survivors are the problem? To me you read between the lines and write whatever comes to mind without putting much of an effort. If you are a streamer with this kinda mentality i can kinda guess what kinda player you are but that is not the point of this discussuion, the big problem with toxicity started with players like ochido and he was toxic not just as a survivor but as much as a killer. As i said steamers, fog whisperers are the reason the game is in this state weather they play killer or survivor. If you go ask how we got to this state of the game most of the streamers would say it is because of people like ochido and his toxic squad of survivor with friends or people who play killer and while on stream put some stupid music on while facecamping a survivor for no reason only to get more views. As i wrote the game would be better if the devs take measures in removing things from the game and banning these kinda streamers. At least try and read through what i wrote instead of just reading a line and going aggressive for no reason this is a discussion not a fight.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1489055#Comment_1489055
Okay firstly bold of you to assume I trash the killer at the gates. I leave. I stream, don't believe me then watch it.
Secondly I'm a big advocate for ending the toxicity with me. I accept it and let it die. As killer or as survivor.
Again though, it's not me that starts it and you saying that it's always the fault of survivors is just biased nonsense.
First i think i am sensing passive aggression. Me keeping this conversation was never to show you are a toxic player i don't know how you play the game, my statement was that every bad situation like getting tunneled, facecamped, 4 man swf have at least a positive side and you shouldn't get that tilted by it. If you ask me be the bigger person when you get in these situations and just laugh it off. Also i never said IT IS THE SURVIVORS FAULT, it goes both ways but just look at most of the streamers, mostly all act toxic mostly playing as survivor, while most killer streamers get belittled for no reason, get tilted and then do facecamps, red morris and other things. What i am trying to say is if people stop cheering on toxic survivors as a whole and somehow that stops them do toxic actions it would make killers less wanting to just bring the kitchen sink and just make the game a ######### show and a unfun mess. The big problem comes also from behavior to do jack nothing for these streamers and just leave them to make even more survivors toxic. They should make facecamping to have some negative for the killer ass well not just a score at the end just as much finding a way to control the cancer 4 mans on comms which at least for me should be categorized as cheating since it is an action done by using a third party program, for that i would be ok with having close proximity comms would make it very funny if the killer could also hear what survivors are talking about while he is close to them and if someone is annoying on them he can just be muted and you just continue to play normally.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1487854#Comment_1487854
so when i get facecamped and tunneled for absolutely no reason (no, looping a killer for 2 gens because they decided to chase me into the pallet-heavy section of the map instead of pressuring gens isn't a reason to facecamp and tunnel) it actually started with me?
the game is a horror experience but like any horror experience after prolonged exposure it loses it's horror. try watching the shining for 1000 hours and still being scared of it.
And there is the toxic mentality i speak about! So you are getting facecamped and tunneled it is not fun but the thing is if you get faceamped that mean chances are the other 3 survivors will escape. Just because you don't get to trash the killer for no reason at the gates doesn't mean you should make it that big of a problem that you didn't escape. The mentality of survivors is that they believe that if they don't escape they lose which is not the case. If you go for the pip system it is really easy to pip, which by game knowledge is a win, without the need to escape while killer even a 4k will end up depiping. In the end as much the killer isn't entitled to get 4k every game and so are survivors escaping. Also the problem might not be in you the killer might have had a toxic team in the later game which led to him geting tilted and just tunnel because of it, don't blame him blame the people who led him to that. I agree that prolonged exposure leads to the horror element to disappear but just as i said if survivors have less options in chases there would at least be some tension between equal skilled killer and survivor.
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The toxicity starts with the survivors, killers as a result become toxic themselves and there is no fear factor because survivors have WAY to many second chances. Just imagine if they didn't have exhaustion perks and when injured are 5% slower in running speed or that iron will doesn't exist alongside raging chase music to get in the way of the killer. Fear stems out of not having options in a situation. That's why the game isn't a horror experience, ok maybe to an extent if you are going vs stealth killers but that's because of fear of the unknown.
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100% fix It is cool and all to get new content but when what's at base is not right the game just has spikes off players that quit in less then a month after playing the new content.
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The problem is if this continues it could ruin the game. Hackers are one of the biggest reasons for a game to die out so i at least hope the devs are looking into this.