yandere_gamer
yandere_gamer
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- yandere_gamer
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Discussions
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Description of bug: Game afoot seems to be not registering pallet break actions like it used to. For example, I noticed that nemesis using his tentacle to break a pallet while chasing the obsession doesn't activate the haste effect from game afoot. However, using the tentacle to break a breakable wall while in chase with the obsession will activate the haste from game afoot as usual. I also notic0 comments 171 views last activity
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Platform - PC Problem - At several points in the match I noticed that the guards wouldn't react to notifications made by survivors. Specifically unhooks or fast vaults, I realize that not all notifications should be reacted to by guards such as making them ignore unhooks to prevent camping strategies. Though I am curious if the guards ignoring fast vaults is intentional design or not. Reproduce1 comments 21 views last activity
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The yellow flashlight lasts 8 seconds, and has no default benefits. The green flashlight also lasts 8 seconds and comes with 2 benefits; increase accuracy by 20% and decrease battery consumption rate by 11%. The purple flashlight lasts 12 seconds, it increases brightness by 30%, increases blindness duration by 15%, and as a negative it decreases accuracy by 20%. I think that the yellow flashl1 comments 211 views last activity
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The cooldown on dragon's grip shouldn't apply if the perk does not activate. When you kick a gen while the perk is not active, or currently on cooldown, for 30 seconds the generator you kick becomes marked. If a survivor touches the marked generator, they scream and become exposed for 60 seconds. The perk also goes on cooldown for 80 seconds after the marked generator is touched, or the active2 comments 41 views last activity
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Some perks like hysteria and dark devotion are activated, and can't be reactivated while they are currently is use. I think this should be changed so that way the perk can be activated multiple times in a row. Currently dark devotion only activates when the obsession loses a health state, which then remains active for 30 seconds. However if you hit the obsession again within those 30 seconds, th0 comments 11 views last activity
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Machine learning currently only allows you to mark 1 generator, I think it should work like eruption and allow you to mark as many generators as you kick, and then when one of them is complete, all the marks go away and the perk deactivates. The problem is you might mark a generator and a different generator gets completed, or you have to kick a second generator and the previous one you kicked g5 comments 61 views last activity
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Step 1 - Loaded into a match with game afoot and nemesis(the perk) as nemesis(the killer). Step 2 - Hit a non-obsession player with a basic attack, which activates game afoot to make them the new obsession. Step 3 - Nemesis does not activate like how it is described in the perk description. It should activate when the obsession changes from game afoot but it does not. Additional information0 comments 61 views last activity