tuttoinunavolta
tuttoinunavolta
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I feel like many balance problems the game currently has honestly depend on the completely lackluster tutorials and guides it offers. Many mechanics and general rules of this game are now clear and well-known to everybody who has played this game for a while, but honestly this game is not intuitive at all for new players, and the overwhelming amount of perks and killers (and some gameplay-chang10 comments 181 views last activity
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In the past, Pig used to hold her Reverse Bear Trap in the lobby, and in the main menu as well (currently, she has Freddy Krueger's lobby stance instead, for some reason). These apparent bugs have been in the game for quite a while now, and recently mod and co-ordinator Balrog said this isn't actually a bug, so it was apparently an intended change (https://forums.bhvr.com/dead-by-daylight/discu11 comments 371 views last activity
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Ghostface was already one of the weakest characters in the roster, the new Myers rework overshadows him completely both in terms of stealth and in terms of instadown. Ghostface definitely needs a buff, but I think that a number change buff wouldn't cut it anymore, and he now needs something more to his kit to make him interesting enough to be chosen over Myers. Obviously, just for being Ghostfac39 comments 1,093 views last activity
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Some maps like Haddonfield definitely deserved the new pallets, but others like the maps on Crotus Penn Asylum feel like a bit too much now on M1 killers imo11 comments 191 views last activity
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Both killers have a similar kit and are in needs of a buff, but honestly that new Myers lunge doesn't really fit the character at all thematically. In the movies, Myers walks slowly and relentlessly, and appears and disappears randomly almost as if he was teleporting. I don't think giving him a Pig ambush makes justice to the character's source material. He does need an anti-loop, but at that0 comments 41 views last activity
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"If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial." Did you guys forget you made a bunch of killers, like Sadako, Pig and Pyramid Head, that have alternate Mori conditions? I main Sadako, it happens fairly frequently that some survivors don't interact with tapes at all and I manage to kill them before I got 6 hooks as a wh100 comments 3,282 views last activity
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SUMMARY OF THE ISSUE: 1) In the main menu, Pig has Nightmare's idle stance. In the past, she used to hold her reverse bear trap 2) The Reverse Bear Trap is also missing from her left hand in the killer character select lobby PLATFORM: Steam / Nintendo Switch STEP BY0 comments 22 views last activity
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SUMMARY OF THE ISSUEs: 1) The "Flower Power" skirt often glitches during the match, with the front part disappearing completely. Sometimes it only disappears partially (ex. only goes up on one leg) but at least one of these issues always consistently happens in every match 2) The bottom white line in the "Com0 comments 21 views last activity
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SUMMARY OF THE ISSUE: the "skirt" part (not sure how it's called, sorry) of Pinhead's bloody torso appears bloodless and looks the same as the default version, even though the thumbnail still shows it as bloody, like it used to be. PLATFORM: Steam / Nintendo Switch - same issue on both STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I just equipped the bloody outfit VIDEO:0 comments 11 views last activity
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It's a silly and unnecessary idea but I think it could be a fun addition :) There could be a toggle setting in the custom match lobby for a photo mode that, when activated, hides the UI and aura-reading (maybe even the killer's hands from their POV?) Photo not mine, credit on the picture2 comments 41 views last activity
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Hi! Let me preface this by saying that I love this game, I think the whole team has been doing an outstanding job at improving it in the last few years, and the game health operations planned for this year are exciting as hell. The change in how new gameplay/UI/QOL changes, updates and announcements are brought to the community through social media lately has also been amazing and for the better.4 comments 61 views last activity
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SUMMARY OF THE ISSUE: The following Laurie Strode cosmetics are currently bugged: 1) The front part of her skirt (from the store outfit) consistently disappears as the match progresses (when she falls, vaults, spins while running, after unhook, after a Ghoul bite, during the post-game running animation… etc.). The skirt also simply just moves and behaves weirdly / unlike it used to in the pas0 comments 81 views last activity
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SUMMARY OF THE ISSUE: teleporting out of the main building TV with green fingernails addon will lock Sadako in place, not letting her move at all. PLATFORM: PC (Steam) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Go in Mother's Dwelling as Sadako during the Blood Moon event. Add-ons equipped are the green fingernails and iri tape. Teleport to the TV that spawns upstairs in the main0 comments 31 views last activity
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SUMMARY OF THE ISSUE: the camera that Ghostie holds during his mori is not there anymore PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: mori'd the last survivor standing during endgame. Ghostface wasn't holding anything0 comments 31 views last activity
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Both characters have had gameplay bugs for a year / more than a year now. I know the team has acknowledged them but when can we finally expect fixes?23 comments 373 views last activity
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The percentage bonus is nice but because of various factors (bad/unlucky matches where the survivor gets killed very early, the sheer nature of 2v8 not allowing for longer chases, totem cleansing etc and other actions that increase BP) it's very easy to sometimes end matches as a survivor with a disappointing amount of BPs - getting into 1v4 with a couple of friends where everybody brings anniver11 comments 212 views last activity
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It's been in the game ever since her last update, which is more than half a year ago. That bug greatly affects her anti-loop capability so it would be nice to know more about its current status8 comments 142 views last activity
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It seems to me as if the Halloween license holders are getting more open-minded when it comes to games. This year they released a new game where Michael and Laurie zoom, dash and slay Lovecraftian monsters and shift between parallel realities (RetroRealms), Myers is in Fortnite and COD, and there's another Halloween game rumored to be in the works. I remember reading that M. Cote said the Hallow1 comments 31 views last activity
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The Laurie Strode skirt bug got fixed (thank you sm devs!!!) but the bug still pops up in some specific circumstances. For example, falling from the pig vat in the Game map lifts the skirt up on one of the legs. I tried this while Laurie was injured; once she got healed by Adrenaline, the skirt fixed itself. Overall though it's nowhere as buggy as be0 comments 21 views last activity
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When Sadako's invisibility duration buff got announced last time, it was actually accidentally nerfed and it's been shorter than it has ever been for more than half a year now. Can we expect a fix anytime soon? It impacts her anti-loop capabilities quite a lot0 comments 41 views last activity
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Hi, when it comes to Survivors I'm a Laurie Strode main, I'm a big fan of the character and I just find it really cool that such an iconic horror final girl is in the game. By playing her a lot I noticed a few minor things that feel a bit off about her DBD rendition (like bugs and a couple of weird oversights) so I decided to make a post about them in hopes they'll get looked at to make the exp2 comments 1,271 views last activity
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DBD has evolved so much over the years and it's in an amazing spot, but a few of its older visual elements have aged pretty badly and they clash with the rest of the game nowadays. I think updating them would make the game feel more aesthetically cohesive and motivate players more to engage with its older elements. For example I'd say The Mori animations for the Trapper, the Hillbilly and The1 comments 41 views last activity
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PC. Two Laurie Strode cosmetic bugs that first appeared with the engine update Bug #1: "Comfy Cardigan" When "Comfy Cardigan" is equipped, the lower, beige part of the cardigan will constantly morph and change shape and height every time Laurie moves. It's especially annoying in-game since the beige part gets enormous on her back, but it's also noticeable on the front1 comments 51 views last activity
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Ever since her last rework that was supposed to increase the time she's invisible while demanifested, she's actually had the inverse change and it's shorter than it has ever been.0 comments 11 views last activity
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Was playing as Chucky in a pub match, tried to hit Aestri to the side of the pallet right after the scamper and my camera locked in for the rest of the match. I could move it to the sides slightly, but not behind me. Video: https://files.fm/f/hmexsx7wss0 comments 21 views last activity
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Step 1) Play as The Ghost Face in a public match. In my case, it was on the RPD map. Step 2) Hook a survivor. Survivor disconnects while on hook and is replaced by a bot (in the video: a Feng Min) Step 3) Hook a different survivor (in the video: a Claudette). The bot, who is far away, is revealed by Barbecue and Chili Step 4) The bot reveals you and takes you out of Night Shroud Video proof1 comments 43 views last activity
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Bug #1: The animated weapons included in the "Test Subject" and "Pig Leather" skins lost their animations and sound effects Bug #2: The Pig does not hold her Reverse Bear Trap anymore in the character select screen and main menu. In the main menu, she seems to have The Nightmare's idle animation instead1 comments 51 views last activity
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Ever since her last rework, Sadako has had 2 bugs that affect her chase gameplay: 1) the demanifested invisibility shown by the killer HUD (hands) didn't match with her actual invisibility anymore 2) the time she spends invisible while demanifested got buffed, but despite this it got even shorter than it was in her first iteration The Tomb Raider PTB patch notes listed the first bug among the2 comments 51 views last activity
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Laurie Strode's skirt cosmetic is completely bugged and the front part of it keeps disappearing during every match0 comments 21 views last activity
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Since BHVR started collaborating with popular bands, I'd love to eventually get Nine Inch Nails shirts/sweaters for survivors and some of the more human killers like Legion. Hell, it could even be something more abstract, like a bright blue and purple cosmetic for the Singularity to reference Pretty Hate Machine. Mostly suggesting this because I'd love to have some cool industrial rock as the lo0 comments 21 views last activity
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In my opinion, offerings in their current state feel cluttered, outdated and very counterintuitive (so confusing, especially for newer players). Some of them are pretty much useless, too - we have more than 80 active offerings in the game, yet people only use the same ~15 offerings every time because of this. Uncommon and rare offerings also both vastly outnumber the common ones, and while this i2 comments 81 views last activity
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(I play on PC) Decisive Strike normally deactivates after performing a Conspicuous Action, like healing or repairing a gen, and this effect is visible on the perk icon, in the bottom right of the screen. After the latest update, performing these actions while the DS icon timer is active doesn't deactivate it anymore. I haven't had the chance to test whether it's just a visual bug related to t0 comments 33 views last activity
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Bug 1: the DLC weapons "The Saw" and "Twisted Trefoil Blade", which used to have a constant animation playing, are now completely still, just like the default weapon. Bug 2: in the menu screen, the character selection screen and the post-game screen, Pig doesn't hold her Reverse Bear Trap anymore like she used to. In the menu screen in particular, she seems to have The Nightmare's idle animation0 comments 91 views last activity
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Bug 1: Ring Drawing Ring Drawing was reworked to cause an entirely different effect. The add-on currently causes both the old and new effect at the same time. Bug 2: Manifestation Sadako's demanifestation/manifestation is currently bugged and causes her demanifestation state to last way less than it used to in her first state, despite it having been buffed with her last update. The killer's0 comments 71 views last activity
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PC, Steam. Step 1. Play as Cannibal (I was on the Lights Out mode, in Yamaoka Estate) Step 2. Use the chainsaw normally for the majority of the trial. Step 3. Fidget a bit by clicking the right mouse button multiple times, quickly. I did it fast enough for the hammer to go off-screen, but not fast enough for the chainsaw to appear. Step 4. At one point I pressed the right mouse button long0 comments 52 views last activity
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Cannibal / Hillbilly: they have Trapper's animation in a pre-game lobby. Doctor seems to have the same stance, not sure whether that has always been the case though, never really played him in the past. Pig: has Freddy's animations in the main menu. She used to hold a Reverse Bear Trap in the main menu and in0 comments 31 views last activity
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I believe a big, overlooked problem when it comes to Pig is that there are a lot of "Survivors with a Reverse Bear Trap suffer from X status effect" add-ons. Traps are supposed to be a slowdown, and in order to actually work as a proper slowdown ideally you should pressure the untrapped survivors while the ones with traps are busy juggling around boxes. So, why are there so many add-ons that ince0 comments 41 views last activity
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Obviously I can only make a comment about the patch notes, since the PTB is not playable yet, but just based on the announced changes the upcoming version of Sadako really feels like what a lot of Onryō mains always wanted from the original iteration of the character. All of what made the first Sadako fun came back, the changes that the community suggested during the first rework's PTB were taken8 comments 371 views last activity
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Yoichi's right arm as of now looks bugged and contorted. It is especially noticeable with the Christmas sweater equipped and while holding an item, but it seems to look off no matter the outfit and whether there is an item equipped or not.0 comments 51 views last activity
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When loaded up in a pre-game lobby (in the screen where the killer looks at the survivors), Leatherface and Hillbilly have the same animation and fixed posture as the Trapper instead of their usual slouching one. Doctor has the same exact animation too, but admittedly I don't know whether it was different or not as I never noticed. Similarly, when you have Pig as the killer in the main menu scr0 comments 52 views last activity
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Just wondering about people's opinion on this topic :) On one side I think it could help sorting people who are just looking to take it easy / goof off / farm in different queues from those looking for a good challenge, even if just a bit. But it's also true that in many games Casual can end up being the sweatiest and/or most toxic mode. What do you guys think?3 comments 91 views last activity
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During yesterday's live stream, it was announced that the Sadako rework planned for early 2024 will aim to make her play more similarly to her pre-rework iteration. Despite the current version of Sadako being less map-dependant and easier to get good results with, a lot of the little things that made pre-rework Onryō fun to play as got lost with the update, as me and a lot of Sadako mains often3 comments 251 views last activity
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While this new Sadako has lots of potential and can surprisingly feel scary and operate in very similar ways to her movie counterpart (and that's great! good job to the dev team for that) unfortunately she also currently feels like a pub stomper who gets guaranteed victories against SoloQ and on the contrary is almost always guaranteed to lose against any SWF. Another big problem is that because0 comments 21 views last activity
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While looking at the new portraits, I noticed possible mistakes in these two: - the person right behind Frank seems to be yet another Frank replacing Julie, as his neck tattoo is visible - Quentin doesn't have the necklace he has in his in-game model (not really a problem obviously, I'm reporting it just in case) And although this is not new, the store background of Laurie Strode shows her old0 comments 31 views last activity
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Not sure if it fits here since it's more of a lore thing, but "Guardia Compagnia" doesn't mean anything and it follows English grammatical structure, making it sound very "Google Translate-ish". An (historically) accurate alternative would be "Compagnia d'arme" (which is the Guardia Compagnia's name in the Italian translation of the game). A minimal change that would make it not meaningless whi0 comments 302 views last activity
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Two days ago I played as Pig to get her Adept. The perks were equipped in the same order as they appear on her Bloodpoint page. I got a 4K, Merciless (with 12 hooks; no moris and no RBT deaths) but the Adept Pig achievement is still locked on my Epic Games profile. I have unlocked other Killer Adepts in the past and it has always worked. I did use a map offering and two add-ons, but I also did t1 comments 71 views last activity
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Not sure if it's a bug or the portrait itself has never been changed, but going on Laurie Strode's store page still shows her old model's portrait in the background on the left. Quentin Smith's portrait is the newer, updated one, so I figured it might be a error0 comments 21 views last activity
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I think these two Laurie perks, in their current states, are way too weak and need a slight rework. The current DS stun time (3 seconds) is too short. I understand it's the same stun time as, for example, Head On, but when you stun a killer with Head On you can immediately get on your feet and start running away, whereas DS's stun time includes the animations of the survivor getting back on the14 comments 263 views last activity
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As of now, COH and Medikits are definitely too fast and efficient, and that becomes a problem specifically for hit-and-run killers, who can see all of their pressure be cancelled in a matter of seconds, becoming less viable characters as a whole. This self-heal meta is a big reason why the Condemned Sadako playstyle needs the killer to slug repeatedly as it's the only guaranteed way to have the s1 comments 31 views last activity
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Hi! I'm a huge fan of Ringu and the character of Sadako as a whole (her DLC and Ghostface's being the reasons I first got into this game), and I've been playing her almost daily since I bought the DLC. I think that pretty much everything about the Sadako Rising chapter is fantastic, it's easy to see the attention to detail and passion that went into designing it and paying respect to the original0 comments 31 views last activity