trapners
trapners
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- trapners
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Discussions
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the randomness of every match was always fun, but these days it feels like every match is the same, no matter the killer, at the end your probably being tunnelled,camped or 3 genning, all of these things are beatable but none are fun to play against And as survivors they get generators done so fast and lowkey, theyve begun just straight up hiding the whole game from me. Literally no chase intera1 comments 81 views last activity
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0 comments 31 views last activity
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Killers should be able to have some form of evil manifestation for when the exit gates are powered(I just wanna be able to change my fit endgame so that it fits my endgame builds) plus i think itd be cool0 comments 1 views last activity
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the newest top 5 LOWEST PICK RATE KILLERS! 5- Artist- 1.34% 4-Freddy- .94% (rework coming soon!) 3-Twins- .91%! 2-Hag-81%. 1- AND FOR THE GRAND FINALE.. SM WITH A .78% I think these killers should be the focus of the game, make artist more fun to play as, make freddys rework good, find a way to help twins with slugging, add new or something to make hag not feel so slow, and delete sm10 comments 282 views last activity
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JOLLIYFUL NEW YEARS TO U ALL AND HAVE A HAPPY CHRISTMASS GET OFF THESE FORUMS ON CHRISTMAS DAY!0 comments 21 views last activity
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A: Chests, or surviviors now have basekit ace in the hole, but nerfed to 50% chance of first addon(was 100%) and 25% of a second addon( was 100%) B: Chests can give more items than just in bloodweb , whether it be secondary items, newly developed or created items, flashbangs, firecrackers, exc. c(NERF-ish) Items spawn less frequently in the bloodweb0 comments 11 views last activity
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2v8 is a amazing time to be unique but unfortunately the cycle of “they sweated, so ill sweat” made every game after the 2nd day really competitive with surviviors being balanced on scale with high-tier killers. For the v2 of it, I was wondering if maybe killers had to play as a different killer(s) before being able to play as the same one. Im not suggesting it as a nerf, but more of for creativ0 comments 31 views last activity
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Killers dont slug for the fun of it, but its got to a point where as a killer if I hook someone or attempt to, half of the lobbys perks activate and with perks like deli, ds, shoulder burden, dh, well live forever, and any perks that counteract hooking altogether Overall, why even bother going the extra mile and buff surviviors for a literal 70 second faster death time? Its better to just slug t39 comments 711 views last activity
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This is just an idea, but I like the concept of changing cosmetics endgame, as that’s supposedly the finale of the game To me itd serve as some sort of awakening of sorts and i think itd be pretty cool going from this to this end game0 comments 2 views last activity
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this game is so p2w it feels impossible. I have 1k hours yet ive YET to unlock every killer/survivior, why? Because the only free currency basically takes a century to get, and you only get 100-ish shards in return. If i truly get fast past matches, and strictly aim to make them as fast as possible, I get around 200 shards a hour, this comes out to 10 hours for 2000 shards 22.5 hours for 45004 comments 361 views last activity
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This is in regards on mechanics and gameplay/gamestyle rather than how strong a killer is myers is effectively the #1 worst killer in game now, needing to stalk from afar sadoka spams tp til condemn simulator houndmaster whole power is so buggy and clanky and just feels like a downgraded version of the cenobites secondary ability https://tiermaker.co21 comments 602 views last activity
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I noticed most of the old “fun” perks like dh, resilience, object of obsession, circle of healing were all nerfed because it was overpowered and there were 4x survivors I noticed alternatively these perks drastically increase the chance to be obsession, so I think itd be nice to introduce OP perks that only work being the obsession so we can keep the perks fun and overpowered while not having a4 comments 122 views last activity
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my last few games for 2v8 has had survivior be instantneous and killer takes 5-10 mins. No complaints. Whether i lose or die its all in good fun and very chaotic 1v4 has survivior queue times be a little over a minute sometimes and killer, honestly i dont even know. I stopped watching after i realizer 2v8 killer queue was faster. anyways 2v8 is to fun for its own good honestly, if this ever be0 comments 11 views last activity
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killer main here and its for real a challenge aiming for a 8k, when me and my random duo do manage it though its anticlimatic as only one of us moris with the other killer awkwardly in the frame Besides that though i really hope 2v8 balance changes doesnt change5 comments 61 views last activity
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Interation 1 -Inactive bear traps have a point system where after a certain amount of points, inactive RBT becomes active gen repaired- 10/10 charges Successful m2 attack on survivor with inactive RBT- 5/10 charges Hooked survivors with inactive RBT- 5/10 charges Adding to this, these charges are converted into time loss for survivors with active bear traps, for example a active RBT will lo1 comments 41 views last activity
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Somehow, people still claim that the game is “SURVIVOR sided”which I find absolutely insane. Do we play the same game? First, we need to understand that kill rate does not directly correlate with win rate, but there is still a correlation between the two. We all know this. For example, lets say you're a sweaty Iri-4 Survivor swf- with the best chance26 comments 651 views last activity
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🟢Players stalking points slowly revert back to 0 when doing objects, but re- stalking the same survivors only gives 50% of original stalk *rewards Michael for chasing other survivors whilst not limiting his power indefinitely *slowers progress if one teammate is repetitively not spotting Michael myers *allows a way for survivors to revert their stalk meter 🟢micheal myers can mori fully0 comments 61 views last activity
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sick of being slugged for the mori st 5 gens and to be honest there needs to be some type of reward for attempting all hook stages12 comments 231 views last activity
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I love the survivors and killers, and the “perks” they can spend bloodpoints on, aswell as the map choices but everything else is confusing, or just overall not needed The game tutorial was 20 minutes and it was really confusing, i attempted to show my friends it but they literally gave up 5 minutes in because it was just way to much for a board game, the rules,explanation and prop pieces seemed4 comments 883 views last activity
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Currently, Head on saves and plays can only be done in swfs as soloq has no way to communicate which locker-or if they even have the perk. Of course the downside of this is the fact swfs will be able to perfectly pull head ons, but after the 2nd head on killers who repeatedly fall for it are doomed for natural selection i fear9 comments 111 views last activity
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Between the slugging ,the tunneling, and all the other playstyles that inherently make dbd so much easier for killers,how is it that that this game is survivior sided? Did research and -the escape rate of iri-1 -swf-4 survivors is 48%,anything below this exponentially depletes the escape rate -the highest survivior escape streak is around 50-60, yet killer streaks with competent people get to90 comments 2,725 views last activity
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Watched a few videos thats the most effective at getting condemn and its spamming tvs before anyone has the chance to retrieve one, mori someone and rinse and repeat Honestly its really strong with sadokas already present hit and run playstyle, it has some scale ceiling as theres usually a order to follow but really boring. Not like theres much other playstyles as if a survivor does retrieve an79 comments 1,243 views last activity