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tesla

tesla

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tesla
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  • How would you feel about this? Downed survivors are no longer able to reveal Ghostface. Hooked survivors have a reduced range of 50% to revealing Ghostface. Performing a basic attack will only deactivate Night Shroud if Ghostface misses a hit during a chase. Crouch speed increased to 3.86 m/s (edited the first to address the camping situation)
    5 comments 91 views last activity
  • Should clown have a separate number of yellow and purple bottles? I mean, the yellow one is not op and he is a weak killer, he could start with 4 yellow and 4 purple. And if it's a problem, the Redhead's Pinkie Finger could be revisited.
    19 comments 181 views last activity
  • How would you buff the Legion? I'd start with: Let him see scratch marks again in frenzy Reduce cooldown and fatigue Performing a basic attack no longer depletes the power gauge Give him a 0.2 m/s boost after every frenzy slash Then perhaps consider giving a "CTRL" ability that charges after several successful frenzy hits (like trickster main event), something to help him down an injured
    16 comments 2,021 views last activity
  • How would you feel if a blink attack was considered a special attack? Maybe in return, Jolt could be rework into triggering whenever a survivor goes into dying state.
    17 comments 221 views last activity
  • Hi, I'd like to suggest a Ryûji Takayama legendary skin for Yoichi Asakawa. He is a distinct and charismatic japanese character that would be a great cast for the realm. I don't know how it works about actors image rights, but just having this hair and beard would be great already.
    0 comments 111 views last activity
  • Wish there were some more chests in the trial by default. Would make some challenges more pleasant. Also it's fun to plunder.
    9 comments 131 views last activity
  • How would you feel if Bubba was buffed in chase potential but lost a bit of his camping power (nothing antithematic as disabling chainsaw near the hook) ? I'm not saying it should be done, I just want to know how people feel about this (been seing a lot of threads just talking about facecamping and nerfing him and not regarding the chase part). For me Bubba is only strong in chase against surv
    1 comments 31 views last activity
  • Can we talk about having a 5th perk slot for killer? It's not too much to ask.
    59 comments 1,541 views last activity
  • DC could count as a 3-hook sacrifice. At least this way they can't negate your pop or bbq. I would like to see the EGC ending sacrifice animation when this happens also.
    0 comments 11 views last activity
  • Remove the hooks from the game and give all killers the PH's cage. No more camping. No more flashlight saves, pallet saves or taking hits to wiggle out too. Only fair.
    21 comments 511 views last activity
  • It seems to be a general consensus beetween killer players that CoH is difficult to deal with. But what about its sibling, Shadow Step? Is it hard for you to handle it? Does it encourage a camping strategy?
    55 comments 1,411 views last activity
  • I see a lot of people saying gens should take longer to repair, but I don't agree. Pressing m1 is the most boring part of the game, and it already takes too long in some matches. Many times killers aren't being able to keep up with that because of underwhelming killer powers and map design (very strong connecting tiles, huge maps, difficult trackability) which is a problem that should be addresse
    30 comments 261 views last activity
  • Personally, I think it could be reworked into something more fun for both killers and survivors. It could be something like No Way Out, based on tokens, gained by hooking a survivor for the first time. The exposed status would only apply after the 4th stack. The 2nd stack could grant the speed boost. The 3rd could extend the time it takes to open the gate (like Remember me, without the hitting t
    96 comments 1,092 views last activity
  • If killers could break boons, survivors could still find other available totems to bless, and if all are broken they could still be relieved by the certainty there should be no noed. Wouldn't that be a balanced change for both sides?
    43 comments 601 views last activity
  • 5 comments 61 views last activity
  • The difference between soloq and swf is really unfair and makes it so difficult to balance the game in some scenarios. It would be really nice if soloq had some of the information that is just natural to swf. Here are some: Give half Kindred basekit, just the allies auras. Maybe buff kindred somehow then. Put an icon on the survivor portrait hud indicating what action is he doing at the moment
    2 comments 21 views last activity
  • Remove the invulnerability frames (it doesn't even make sense anyway and since validation it's so annoying) and make it that you can curve during dash. It would be more fun for survivors and killers would have more counterplay over it. And make it that if timed correctly, you can still dodge a lunge by going forward.
    4 comments 51 views last activity
  • Make it that killers can enter snowman too and become undectable while they're in it.
    0 comments 41 views last activity
  • I get why Deathslinger got reworked, but the nerf was too much and nothing was really given to compensate. I believe the ADS should be 0.2 seconds, 0.4 is just an eternity in a chase. Also, since his TR is now 32m, he should move at 4.6 m/s when his weapon is not loaded. This could improve the quality of his gameplay while also mantaing a good balance health.
    9 comments 61 views last activity
  • I get that the boon totems polemic has been very polarized, with some saying it's too strong and should be a one time use and other saying that if it was a one time thing it wouldn't be worth equiping it. I think both may have a point and some initial way to try to balance it and test it out would be the following: A snuffed totem cannot be re-blessed again, leaving only the remaing totems as
    11 comments 51 views last activity
  • Some killer perks activate on dull totems when a specific event happens, like hex: plaything. But if the remaining totems are blessed, hex perks cannot activate. Isn't this unfair given that even the killer snuffs the totem, the survivor can just re-bless it immediatly? Since boon totems can be re-blessed indefinitely, should hex perks activate on boon totems?
    0 comments 21 views last activity
  • Something very annoying in the mechanics of this game is that when a surv DC's, they just die instantly. That means the killer can no longer hook and sacrifice (some rift chalenges become impossible when DC penalty is turned off like right now), if they have pop, it's wasted, a barbecue stack can be lost and the hatch opens instantly if there is only one more survivor left. Some simple fix to thi
    5 comments 121 views last activity
  • Some changes that could make keys a little more balanced: Add an animation like opening chests Make animation of jumping longer, so it takes longer for multiple survivors to jump in, maybe adding a delay from one jump to another Trigger a loud noise notification to the killer (maybe with a distinct sound) when hatch begins to be opened Purple key can only open hatch to one survivor Decrease
    Mod
    18 comments 141 views last activity