street_healer
street_healer
About
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- street_healer
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Discussions
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Dying Light is a pretty scummy perk to use as it encourages tunneling. While tunneling is a part of the game, it's not the most fun for anyone involved. It's not fun for the survivor who gets tunneled off hook and/or camped. It's not fun trying to tunnel the obsession who might have ds and be decent at pallet looping. It's especially unfun for survivor if they use a mori to have it activate faste9 comments 101 views last activity
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I'm sure there is a thread somewhere, but I don't know where it is. So I'm just going to put my two cents here. My concern with the exhaustion changes is that sure the chase is probably going on too long if the survivor has gotten their exhaustion perk back twice in a chase. However, ultimately it's the killer who's initiating the chase 9/10 times. If the survivor can run them around that lon5 comments 111 views last activity
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So while I don't play much killer, I don't like that if your hex perk gets destroyed your essentially playing with one less perk (or more if you're totem happy). Especially when I have personally spawned on someone's Ruin a lot. So I was wondering what if hex perks had an active and passive ability so to speak. Both would be affecting survivors while the totem is up, but if it gets destroyed only1 comments 21 views last activity