sonata93
sonata93
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- sonata93
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Discussions
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Today I witnessed the worst tunnel I have ever seen. I played solo-queue and went against MiNa on Coal Tower. One of my teammates (Claudette) goes down at 5 gens. Killer soft camps but stays just far away enough so the unhook meter doesn’t activate. Another teammate (Sable) goes for rescue. At this point, Mina is in main event power (or whatever it’s called) and comes straight to the hook, eat19 comments 532 views last activity
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Despite the 100’s of different, unique perks in this game we see the same perks in rotation all the time for both killers and survivors. Now I know it’s obvious: a survivor isn’t going to run Premonition or This Is Not Happening over Lithe or OTR. And killers certainly won’t run Thwack! Or Bloodhound over Pain Res or Lethal… but I feel work diversity is pretty low at the moment and makes the g3 comments 71 views last activity
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To preface, I just had a really “fun” game against one on RPD: Two gens spawned in the main foyer (one at the bottom where it always does and then one at the top of the left staircase). She set up two drones in this area and then one at another close by gen. She wouldn’t commit to chases, and instead, chose to patrol gens and kick them. On the rare occasion she committed to a chase, she refused4 comments 71 views last activity
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So I just played a solo-queue match against Plague. I escaped alongside one other survivor but one of the others who were sacrificed was very rude in the EDC (unrepeatable language). Their general grievance was that myself and another teammate cleansed a couple of times. I don’t understand why this is such a problem? I see many others say “never cleanse against Plague as it denies her her power20 comments 2,221 views last activity
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Just got some major salt in the EDG. A Nemesis running Lethal found me first and got into chase pretty quickly. I managed to keep him busy for two gens, with a third popping shortly after I was hooked. He managed 1k as he had NOED with the other three of us escaping. In the EGC he said stuff like "no skill"/"mindless W gaming" and said we only won because we gen-rushed whilst I 'held W' for a cou18 comments 481 views last activity
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I loved the Sadako Rising chapter and I've been playing her a lot recently. However, I'm sure most agree that she's a mediocre killer at best, and playing her against survivors with even modest game hours/experience/knowledge renders her 'special abilities' virtually redundant. Her 'Condemned' power poses no challenge for survivors and they will quite literally interact with a TV right in front3 comments 91 views last activity
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Just an idea! I think it'd be really cool if BHVR focused on greater perk variety by creating more generic (non-killer/survivor-specific teachable) perks like Hope, Resilience, NOED, etc. I think the last one was Shattered Hope, and before that, I don't remember the last time this happened. I would propose 4 new killer perks and 4 new survivor perks, for a total of 8! Whilst I appreciate the 'm5 comments 91 views last activity
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I mentioned this in a different discussion about gen-rushing but thought it'd be interesting to open a discussion for this topic which I don't see being talked about often. I have an issue with gen-tapping for multiple reasons: A killer has to commit to a 2-second (1.8 if you're being precise) animation to damage a gen that survivors can counter in a fraction of a second. I know it's a very s26 comments 451 views last activity
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I'd just like to preface that I play mostly survivor, but sometimes play killer when I'm feeling up for it. My reason for creating this discussion is that I played solo-queue and matched with what I can only guess was a three-man SWF and loaded onto Crotus Prenn against a Wraith. I'd just like to clarify that this was obviously a new killer; they had four tier one perks (Wraith's three teacha49 comments 922 views last activity
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Honestly, we all talk about how broken Nurse is and how she needs a nerf, but hook-camping Insidious Bubba is becoming a real problem in this game. I can't remember the last time I went against a Bubba who didn't use this 'strategy'; I go against this boring, unfun, and utterly ridiculous playstyle several times a week. In fact, I just went against one on Lery's with the typical meme build (Iro3 comments 52 views last activity
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I'd like to start with a positive and say I actually like (for the most part) the new update. I think a lot of the changes (gen speeds, DH, base kit BT) have all changed the game for the better and I'm actually really enjoying the change of dynamics in the game. However, the nerf to Decisive was beyond excessive and has fundamentally rendered one of the only true anti-tunneling perks in the g19 comments 861 views last activity
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Isn't killer: it's your teammates. Just went against a Clown on Ormond with solo-queue team mates. Clown finds me first, and I loop him for quite some time, and three gens pop which is when he finally downs me. He camps me (not face camp, but proxy camped in the general area of the hook). I always run Kindred so my teammates could easily see what everyone else was doing, and frustratingly, two24 comments 311 views last activity
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Good morning/evening DBD players, I'd like to preface by saying I think most of the new changes coming to the game are for the best and will (hopefully) make the game feel more balanced and fun for both sides. However, I have a concern regarding the new gen speeds and perk buffs against certain killers - specifically Legion. I've singled them out as they arguably have the strongest ability i16 comments 191 views last activity
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For several reasons: Her teachables are so good and have amazing synergy with each other. I've been running her three teachables alongside Pop and can pressure gens really well. Brine, Merciless, and Pop all work so well together and I think I prefer it to Pain of Resonance/Dead Man's Switch combo. Gen gets blocked at 90% if they miss a skill check, which gives you time to teleport over and hi42 comments 601 views last activity