skynight
skynight
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- skynight
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As the devs continue to shake up old metas, I often wonder what the game would be like without the current Ruin. In red ranks, there is hardly a game where Ruin is not a playmate. So, I wondered, and have thought of several possibilities below. I would love you hear your thoughts too. As a note, the only restriction I gave myself is that the perk had to be directly tied to the generators in so0 comments 14 views last activity
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First, I greatly appreciate introducing worthwhile side objectives that players want to perform during a trial. I hope to see others in time. Totems are so easy to destroy, but in lore are imbued with dark powers that should make them inherently dangerous to interact with. (Like a new, bloody coiled bear trap.) :-) Here are some thoughts: There is an in game way for the killer to better prot1 comments 21 views last activity
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New killer that messes with survivor perception. Spawn a "dying survivor" that is perceived exactly like a real dying survivor. One of the other survivors in your HUD will transition to the injured and then the dying state over 5 seconds. If you "heal" the dying survivor, you get injured one state. The false survivor will vanish, returning the HUD to normal and send a visual notification to t3 comments 22 views last activity