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rugalb666

rugalb666

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rugalb666
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  • So I observed live the rating of one my outpost: yesterday: started brutal, and after a full cycle of activation outpost became dangerous today: started dangerous, became brutal after the FIRST raid (person died 8 times) After another raid with no death it became dangerous again! -So it seems that difficulty is recalculated every single raid! Which rises numerous questions: -To wh
    1 comments 31 views last activity
  • As if the spontaneous mod was not a bad enough idea as it is, some people are starting to exploit the fact that putting a large amount of second waves cube with this god forsaken mod causes massive framerate drop when the raider grabs the genmat rendering game uncontrollable for several seconds in which you will get killed by a bunch of second wave trap. This mod has ruined raiding and this game
    2 comments 31 views last activity
  • It has come to attention from several expert players that blood mod range has apparently decreased approximately half of what it was used to be. As there are a number of known issues concerning guard mods since last patch (the dead man switch mod randomly doing nothing and causing guard to disappear, the flame walker mod being completely removed from the game) could this be verified?
    1 comments 61 views last activity