poinepp
poinepp
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Did the team ever consider changing the hooked animation of the survivors? It seems nearly every animation in this game has changed over the years but this animation too, in my opinion needs some adjustments. I think it needs to be a bit longer animation with varied struggling movements which also can contribute the hooked screams to be much longer and more realistic0 comments 1 views last activity
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First of all I know this stuff may sound boring to many people and make them not wanna read it at all but I just have so much passion for audio and sound design in general. So I just wanted to share some of my observed timeline of audio and reverb acoustic changes throughout the years, along with some feedback. I kept track of these changes mainly by playing myself and also by watching other pl0 comments 11 views last activity
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SUMMARY OF THE ISSUE: Occacionally, hook bubble will show auras through it when it shouldn't tho it has always shown auras back in the day, i remember devs decided to change it to not show auras anymore until it fades. PLATFORM: PC (but this is the kind of thing that can happen in any platform) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: It occurs, when witnessing someone getting hooked0 comments 21 views last activity
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SUMMARY OF THE ISSUE: The gideon meatplant map has missing acoustic effects on the first floor also resulting the intesity of this effect to be lower on the upper floor. The issue has been present since Vecna Patch. PLATFORM: PC (occurs on any platform) STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: the video showcases how it should be first and then how it is currently0 comments 21 views last activity
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As far as I am aware hook bubble is supposed to block auras whether we like it or not and it was changed a while back. And in todays patch 8.4.0 I witnessed in a game that after someone got hooked their aura was visible through the hook bubble and I was kinda happy thinking it was reverted back but turns out it was just a bug. https://www.youtube.com/watch?v=RdOuK16jjmk2 comments 61 views last activity
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can we please add this skybox to the other macmillan maps as well? seeing those stars in the actual maps would be so cool0 comments 11 views last activity
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I think it does not take that long to finish all the challenges in one page of the tome and I am pretty sure many people just end up with no challenges left to do for days after they have done the first page. I finished all of them and now I wait 20 ish days for the next page to drop and I am sure many others have the same experience10 comments 132 views last activity
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Please consider making the hooked notification sound effect play at the same time the survivor starts screaming which is the moment they touch the hook. It is so weird for the hooked audio effect not to play the moment they start screaming like they used to back in the day.5 comments 61 views last activity
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after 8.2.0 update: This was one of the things that made the map so pretty to look at now its kind empty looking at the sky not seeing that beautiful view anymore before:0 comments 21 views last activity
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This is not a new post about the bug I am just going to provide more and new informations about it since It started to occur on different levels. Fırst Occurence: During the 7.0.0 End Transmission chapter, in open places where there are no long walls etc, the audio coming from survivors and killers did not have any reverb effect based on the enviroment around Them. This bug randomly6 comments 201 views last activity
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I am reporting this just in case it occured by accident and never been noticed. and if not id like to know if it's intended or not. Here is a clip of an old version of the game where morid survivors aura is visible during the mori and their scream is globally heard. https://www.youtube.com/watch?v=Zp2_jfCd5nc0 comments 41 views last activity
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the holes in the floor of temple of purgation main building are not see through as they used to be and I think that's not natural to be this way. You can see in the first picture that it's see through and the underground part is visible from above but in the second picture which shows the reworked version they are just filled with black and it looks unnatural to me0 comments 21 views last activity
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Since unreal engine 5 update, Nea has missing movements in her lobby iddle animation. She used to hold her left arm turning to the side but now it's missing.0 comments 22 views last activity
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I always think that slugging is a valid strategy and should be in play whenever it is needed. But the people that uses is as a way of making the game just miserable for the other side makes it just unbearable. Bleeding survivors out for 4 minutes sitting on top of them and doing nothing until they die is not an interactive gameplay for both sides. One can call it it is survivors fault, they shoul2 comments 41 views last activity
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In addition to my previous bug report regarding global audio occlusion bug, I also found out that in the game map if you are in the first floor global sound effects does not play with a echo effect as well as the occurances in outdoor maps. (In the second floor of the map this issue does not occur) normally when you hit tab button you would notice the echo effects lingering in your desktop but it0 comments 51 views last activity
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global sounds like survivor screams play out without echo effect unless it is an indoor map and exceptionally toba landing and nostromo. All the other outdoor maps have issues regarding audio and how it plays in the enviroment. It has been in the game since singularity came out last year I really hope these issues will be addressed finally. Sorry for reporting this once again I needed to delete0 comments 21 views last activity
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I also felt the need to report this as a bug because one of the things that seemed off putting since recent patch is the way survivors hold their items. They hold them too far from their body, their arms look so unnatural as if they are afraid of the item so they hold it away. Also some survivors have missing idle lobby animations even when not equpped an item.0 comments 21 views last activity
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Auras and survivors/killers in the distance are laggy since the new patch they are moving at like 30fps0 comments 42 views last activity
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like how is this natural for someone to hold an item this far from their body? also survivors wont be doing their lobby animations fully even when not even equipped an item2 comments 51 views last activity
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Since Chucky patch Nurse's fov has been bugged and still not fixed yet I hope the video below will help people to see the difference more easily(4.4.2 patch and as of the patch 7.6.2. You basically can not flick your blinks upwards as smooth as in the first clip and your fov is more zoomed in even tho fov slider is on https://www.youtube.com/watch?v=VdUBhL5Vew80 comments 71 views last activity
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I think it is such a waste of the VA's voice work to cut short the screams on hook and it feels really unrealistic for them to start screaming and suddenly stop like someone shut their mouth mid screaming. So I think it would be better if the animation was a bit longer so most of the screams wouldn't have to cut off and hopefully they can end in a more natural way. I know we had them last year an11 comments 121 views last activity
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so in the video i am going to provide something got my attention that when a survivor is being morried across the map we actually used to see their aura being morid is it by design not be this way anymore? and i assume it changed at some point in early 2022 https://youtu.be/PVjDehs1maM?t=12325 comments 81 views last activity
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I am gonna report this again because it still hasnt even been adressed. the audio on some trials doesnt have occlusion unless it's an indoor map, theres no echo effect on screams etc and tho its not that big of a deal its just so off being this way. I am going to provide a youtube link for it to show the comparison between how its supposed to be and how it sounds when this bug occurs.3 comments 201 views last activity
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I don't know if anyone noticed that change but survivors lobby animations don't fully play when holding an item they just stand still and don't do their unique animations. That's not even big of a deal i just wonder was it an intended change that didnt need to be mentioned in the patch notes?3 comments 91 views last activity
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cheryl literally wore those tops with the pants in silent hill 3 but we cant in dead by daylight and i am not saying unlink all of her cosmetics i just wanna see her own stuff being unlinked legendaries had a reason to be linked but i find it unnecessary not being able to combine her pants with the basic tops4 comments 161 views last activity
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I've been trying so hard to figure it out but theres something really off with the new killer that he is always allowed to use m1 when in special attack mode unlike other ranged killers like huntress, in order for her to hit survivors with m1 when holding a hatchet she needs to bring down and slow a bit to use basic attack but with xeno he is so free to use both m1 and m2 and we cant really tell62 comments 862 views last activity
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I've been liking the new hook screaming animation changes but i've got some ideas for issues occuring bc of this feauture for some people 1- Make it so when a carried survivor enters within 4 meters of any hook make their aura visible until being hooked so people can react in time to counter pain res+dms combo 2- Make the screaming animation a little longer so their screams wont cut off artific0 comments 21 views last activity
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So they reworked how survivors scream when getting hooked to make is sound more natural as they stated in a previous patch note but it really bring so many issues with hook related perks plus if ya'll really wanna make hook screams realistic i think making the screaming animation longer would help even more as a better solution in my opinion so the screams wont cut off artificially and the perks0 comments 81 views last activity
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since the new patch short dying screams doesnt sound atmospheric at all they sound like someone plays the audio clip and theres no echo anymore unless you are in a indoor map0 comments 11 views last activity
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this might be a bit long but i have to say what i really feel about this issue that has been in the game for 11 months. besides how i think that bubbles should always be in the game bc they are helpful, they need to be transparent and show us auras through them again like they used to for 6 years before the patch 6.0 because i still can't get over how such a thing might be considred as a feature0 comments 61 views last activity
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there's an issue now i think since the dredge patch where hooked survivors' auras don't display while screaming in the bubble so we only see the hook aura and then when the bubble is gone we get to see the survivor afterwards. the first pic(garden of joy game) is what we have now and the coldwind one is how it u0 comments 11 views last activity