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p1ague

p1ague

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p1ague
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  • I know there's dozens of suggestions on ways to address this issue, and I still think I might prefer "grab has no cool down but 80% chance to miss." But I was just thinking about how you never have to do skillchecks as a killer, and realized that might be another way to address it. Like, instead of the current contest to see who has to go to the bathroom or dies of old age first, when both play
    3 comments 32 views last activity
  • The hag needs an ultra rare add on that makes her traps do damage. Ideally I think the phantasm should lunge attack the survivor who triggered it. There should be an attendant downside, like it doesn't disorient the survivor and can't be teleported to for X seconds, maybe? Alternately, it could just force the killer player to teleport and successfully attack automatically... Maybe with a short
    2 comments 32 views last activity
  • This might come under the same umbrella of difficulty as properly crediting stealth, but I don't think crows should call out a survivor for idling when they are actively avoiding a killer who is actively hunting for them. It's tremendously unfair that a killer can just stand and wait in a good vantage spot and a survivor has no counter except to rely on the usefulness of their teammates. Meanwh
    0 comments 12 views last activity
  • It seems like most attempts to fix balance are usually done by using perks, and pretty much everyone agrees that hatch standoffs need a fix. So what if blood warden blocks the hatch too? Makes a marginally useful perk slightly more useful, and adds a tiny, perk-specific deterrent to hatch camping, since it may not pop if they're running an unusual build.
    3 comments 42 views last activity
  • The 1-5 stars thing is really restricting, sometimes a game is 1* because everyone in it was toxic and it was just un-fun, other times it may be that every player was cool but a broken mechanic (auto aim at trees maybe, for a bad example) totally wrecked the experience. If you're already digging in the guts of matchmaking, a system where you rate the other players and get matched based on karma s
    0 comments 2 views last activity