nivomi
nivomi
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In the "Twisted Masquerade" news item (pictured below) the link listed is "deadbydaylight.com/news/twistedmasquerade-anniversaryevent" the actual link is https://deadbydaylight.com/news/twisted-masquerade-anniversary0 comments 51 views last activity
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Platform : PC/Steam Description : UI elements affected by the new menu layout seem to be set to change resolution on Low settings. This may be intended behaviour, but typically isn't, as UI clarity is more important than the minor performance boost. Either way, this behaviour is inconsistent between these changed menus and the rest of the game. STR : Boot the game. Set graphics to "Normal0 comments 31 views last activity
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Platform: PC/Steam - English localization (haven't checked others) Description: In Tome 2 - Reckoning, the description of the challenge "Furious Destruction" erroneously reads "Break Spirit Fury pallet(s) while using the perk {1} ." STR: Launch the game. Navigate to the Archives. Navigate to Tome 2 - Reckoning's Level 2 via the Compendium. Observe that the challenge "Furious Destruction0 comments 11 views last activity
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In order to "rework perks" in a meaningful way, the SWF/solo gulf will need to be at least mitigatedGiven that there's a "big perk rework" coming up, I thought I might bring up one of the more "low level" issues that a lot of the "stale meta" and "balance problem" complaints seem to stem from. What may be the largest balancing challenge in DBD is the gulf between SWF players and solo queue players. It's hard to balance survivor perks and abilities (and killer-side designs, too) when there's su2 comments 31 views last activity
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This post starts out talking about a specific issue, but it's really more broad engineering-practices level advice, from someone with some OBHR and QA Engineer experience. The last three patches have had an inaccessible totem spot: 5.7.0: On the reworked Haddonfield, a totem could spawn in a room which could be closed by mapgen and inaccessible to both survivors and killers. 5.7.1: On Midwi0 comments 11 views last activity
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A suggestion that, I think, would improve the player experience for people who don't keep up with the "known issues" (especially since they aren't shown in the in-game news feed, at least for this patch): If an add-on or other item doesn't have an effect due to a technical issue, it should be killswitched. For any player who isn't familiar with what's not working in the current patch, items no0 comments 21 views last activity
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This discussion has been merged .0 comments 11 views last activity
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"The hag can place to 10 phantasm traps" Should probably read "up to 10"? Platform is PC. I would provide logs as requested but since this is just an internationalization bug hopefully this should be enough.0 comments 151 views last activity