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maimaikarubi444

maimaikarubi444

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maimaikarubi444
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  • When the Xenomorph shifts to crawler mode, its threat range changes from 32m to 24m, but I feel that the surprise attack effect caused by this does not make much sense. The warning sound emitted by the turret that Survivors can place is 41m, which is about the same as Wesker's threat range. This warning sound is generated whether the Xenomorph is on the ground or in the tunnel, and it
    4 comments 381 views last activity
  • There is currently an issue where the Knight Guards do not respond to noise notifications caused by Survivors within their detection range. As far as I know, this has already happened in October. I don't know if this is a bug or if it's part of the spec, but if it is, I hope it's fixed soon.
    0 comments 41 views last activity
  • The flight distance when the survivor crosses the window frame has been extended. There are many scenes where attacks that hit before do not hit, and it is very painful to play killer. I would like an answer from the management whether this is a bug or it will be a specification in the future.
    3 comments 101 views last activity