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m4x1m_000

m4x1m_000

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m4x1m_000
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  • I think many will agree new CoH is a very situational perk. Now it useful in three cases: you have 3 or 4 injured survivors and you need a reset; you play a triangle; you need to heal for double save. Otherwise, your solo teammate will not run to the boon because you just want to heal and 100% boost is not a solution, IMO it should be reverted. What I want to suggest: what if we add to CoH the ab
    3 comments 41 views last activity
  • So, after an hour-long match against the Merchant, I wondered what devs could change to prevent this game-hostage playstyle in the protection of 3 gens with this Killer. And no, we did not leave this triangle, it was the Merchant from the very beginning of the game who stood in one part of the map and nodded to us, making it clear how she was going to play. She never left this area. The whole p
    2 comments 141 views last activity
  • There is a bug with Nemesis tentacle which makes hitbox of tentacle unfairly much bigger. Bug is pretty simple and you just press A or D in the moment when you hit survivor with tentacle. It gives ability to do extremely unfair hits even if survivor behind the wall. Also during the use of this bug there are bugs with sound. There may be no sound of tentacles hitting, or the sound may be distor
    12 comments 451 views last activity
  • Now that Depp wound is much more common in the game, it makes sense to change the screen dimming effect. The problem is that this dimming is very disturbing even with reshade. Maybe players with good screens don't feel the problem, but I have a bad screen and I play during the day, so when I play, the deep wound feels very unpleasant. It seems to me that the effect of a deep wound needs to be mad
    17 comments 301 views last activity
  • This is a perk that breaks the timings of the game, gives resources to the survivors, destroys the hook state itself and the killer's control of the game. Now hook stage can last up to 180 seconds. What does this mean? This means that survivors with this perk don't have to worry about unhooking their teammates. All they have to do is press the button one by one and they will get an extra 120 se
    14 comments 301 views last activity
  • Most chases start when the killer comes to the generator. It is very rare for a generator to stand in an open area, and much more often it stands in tiles. You don't need this perk in first case - you can look around and see the killer. You won't see the killer behind the tile's walls, but thanks to the perk, you can understand that he is coming to you and prepare for it. But after the nerf, the
    7 comments 111 views last activity