kabarekabal
kabarekabal
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- kabarekabal
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Discussions
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So that's also where a survivor spawned at the beginning of trial. Where POV is looking that side of gen wasn't possible to repair.0 comments 61 views last activity
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Slightly because I too often get matched up with survivors who are way below my skill level, who make common newbie mistakes when running away from a killer etc. But the killer wise - there was a great improvement. Before, when ranks were visible, too often (or almost all the time) when I'm on purple rank (5-8), I'd get red rank killers, that is impossible to win against, and I don't mean 4 surv1 comments 11 views last activity
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Okay so I was running away from killer and turned at this side, but he was able to hit me as he was still on the other side of wall, I'd see his musket piercing through wall right near pallet (circled in red).0 comments 1 views last activity
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This could do well with some other perk combinations allow some slugging strategies I can see trapper/hag benefiting from such a perk.1 comments 12 views last activity
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Instead of pressing m1? And so that the game launches right into the pre-lobby screen? inb4 "just press M1, stop whining"0 comments 22 views last activity
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I'm saying it as someone who likes to play as doctor. When the last survivor is alive, it makes it impossible to escape, since the doctor would know within 5 seconds where that last survivor is. And the illusions appear to be way too frequently in order to be able to hide. Also, the perk "iron will" doesn't seem to prevent from screaming when madness tiers up from 0 to 1, 1->2, 2->3,3 comments 52 views last activity
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Both for killers and survivors, otherwise a lot of perks are just useless. Although survivors have more low tier perks than killers do. And you end up with a situation in which game is dominated by Hex Ruin, BBQ, NOED, Bamboozle, Enduring, Spirit Fury on killer's side and Self-heal, Borrowed time, Mettle of man, Adrenaline, Decisive strike on survivor's side. There are a lot of low tier pe0 comments 12 views last activity
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Given that https://forum.deadbydaylight.com/en/discussion/61114/ majority of players in higher ranks play killers that can traverse map quickly (nurse, hillbilly), would be helpful to see the % of successful escapes for a lone survivor when a killer closes the hatch. Even with far distance between doors, it's nearly impossible against a good/pro killer. Can you, devs, watch out for these20 comments 532 views last activity
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Been playing against a nurse and was last survivor. It's nearly impossible to open gates with a 20 sec time period, given that she can use her perks (murmur), or just use her blinks to quickly find the last survivor, so good luck escaping. Make it so that when a killer closes the hatch, and there's only 1 survivor, the gates can be opened within 10 sec. Certain killers can easily counter th34 comments 1,492 views last activity
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Can you not? This BS, you don't make it appealing to stay on if your teammates are noobs and you want to dc, what's the point if you're going to get deranked either way? I also been telling for a long time that the game is unbalanced for games within ranks 10-20, wherein strangers play with each other. You've got stats, so you'd know that most of the games are won by killers. This is too dif1 comments 32 views last activity
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It's already next to impossible to escape once you're freed from hook because most of the time the killer is already on its way (I'm talking about the general ranking game, not invite-friends one), so most of the time the hooked escapee gets hooked again rather easily. But with reverse bear traps it makes it frustrating to go around the map wasting a lot of time trying to unlock the head trap11 comments 742 views last activity
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I remember when first seeing the trailers, and then playing the game, I'd be anxious, and actually feel the game, feel the fear, and be in anticipation. Later it wore off, and I was able to be comfortable with toying around with killers. In most videos you see on yt, pro players aren't actually scared to play the game, and don't take it seriously, they just see it as a "fun" game, laugh at mome15 comments 172 views last activity
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In games where the plague gains corrupt purge, it's impossible to escape the killer once she's chasing you. Given her 4.6 base speed, and that a survivor would already have decreased speed from the purge that has a pretty good range. It would make sense for her to have 4.4 just like the other killer - Anna, even though the latter is a "huntress" who's supposed to hunt down preys, and is therefo11 comments 152 views last activity