jeanperson
jeanperson
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- jeanperson
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I noticed that just recently... but perks that you already unlocked with iridescence shard don'T get upgraded to next tier when you prestige a survivor... I took notice that I already had the 3 perks of elodie unlocked on all my other survivors... before prestiging her... and I've just pretiging her and those perks are still rank 1 (yellow) so I realize that I wasted 50 level of point on her2 comments 51 views last activity
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Dead hard was essetially meant to be used in synergy with no mither to compensate for being perma broken.... so the idea is why not : -No mither: you are broken, you don't leave blood trail, and you can dodge cooldown of x/y/z seconds (not anymore an exhaustion perks) -dead hard: you can recover from dying state all by yourself, and produce 50% less grunt of pain when dying. see that way mo1 comments 41 views last activity
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Give him a Tier 4 evil within... when he has stalked completly 3 survivors he enter into: Tier 4 the Obsession suffer from blindness and oblivious status effect. (tier 1 inspired) normal movement speed (as tier 2) greater lunge (as tier 3) in essence he become undetectable by the obession only and retain the tier 3 lunge but get back to normal movmement speed as he is more taking his time t0 comments 11 views last activity
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I prefered zombies as they were before, the issue was the lack of gameplay counter, so the idea is ... 1) Zombie should not detect crouched survivors or sorvivor walking from behind; they are just looking right in front of them 2) they should be instantly triggered by loud noise, grunt of pain or running footstep and turn into that direction, and attack if close enough. 3) they should be attr1 comments 21 views last activity
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Spirit is the Killer that made me buy DBD so it's pretty much not a survivor's side girevance post, but I understand the survivors side ennoyance of playing against. so here are the changes suggestion: (EDITED) 0) remove all the sound notification of phasing, and the noise of the phasing and the current implementation made to give infos of the direction of her phasing. ( I forgot to mention th10 comments 51 views last activity
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Boons would not destroy the Hex but only "add" its power to the hex totem, the range of the area would be 6m/totem present in the trial... so at best would be 30m (buffed) so cleansing other totems would reduce the effectiveness of the boon range to 6m minimum... that would counterbalance it power, by forcing survivor to choose if they Cleanse or not the Hex. This idea is inspired from the s0 comments 11 views last activity
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to go along Ash DLC which is seriously lack lusting. so Death or Evil Death is a 2D killer a vertical circle hole in the fabric of the univers in that hole you see the face of Death, from behind you see nothing and through only those who are runing away from you dunno what. from side view either you don't see anything since it's 2D flat, but as soon as you start being in the 180 degree of the f0 comments 21 views last activity
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This perks is just too much,... it tell where every body,... but not it only reveal those outside of a range from the hook!! well those who aren't outside are inside...(except for locker hidder) so in essence it show what are every other player doing, and those nearby are more likely doing nothing but to wait for the killer to leave to rescue the hooked survivor. So this perk just give too m18 comments 221 views last activity
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So far I brought half of survivors at lvl10 and killer at lvl5 and I'm lvl29; saying that for the perspective. I never expected to be balanced, that's the point of an assymetric game, but I had maybe too much expectation about it, I found out it was a grind fest and both gameplay are heavily reliante on perks, that came as a disapointment. 1)The matchmaking... ...seams completly broken, I reme0 comments 1 views last activity