Avatar

imakepeoplehateme

imakepeoplehateme

About

Username
imakepeoplehateme
Joined
Visits
492
Last Active

Discussions

  • It feels like whenever someone does something remarkable the opposition is quick to call them a tryhard,abusing a strong killer,toxic etc. I understand its an online game,and people aren't really happy to lose,but they are outright disrespectful and salty instead of keeping quiet. Commending an outplay feels like a foreign concept. If you get slugged or lose the game at 5 gens i don't know what
    26 comments 951 views last activity
  • The only thing keeping her relevant are her addons. In almost every possible tier list,regardless of criteria,or even in open discussion about killer strength a lot of people default to placing spirit as the third strongest killer or at the very least a solid top 5, and I would like to voice my disagreement. Basekit spirit sucks,there is no other way to put it.Her power lasts 5 seconds,doesn't
    8 comments 332 views last activity
  • I'm not trying to make this post to attack one side,in fact i hope my observation gets disproven and that i am missing something. There are many good willed action that killers can make that some players even feel entitled to. I have met plenty of killers who go out of their way not to tunnel even when its detrimental to their own game(chasing the unhooker instead of the dead on hook survivors
    13 comments 391 views last activity
  • I keep on seeing this topic brought up and it rubs me the wrong way,since i personally couldn't disagree more. Firstly depending on how back you want to go,the game was not as survivor sided as much as it was an unbalanced mess.Yeah the loops were stronger,infinites existed,busted perks roamed free for a while,hatch gave survivors an easy escape but killers also had tools such as moris for over
    64 comments 2,802 views last activity
  • Been having quite a bit of success with nurse,I can easily play tiles,shack and even indoor maps(besides lerrys $$$$ that map) however certain structures give me a great headache. I struggle to deal with houses found in maps such as Badham and Haddonfield.I would appreciate some advice from more seasoned nurse players.
    0 comments 21 views last activity
  • It seems to be commonly agreed that Dead by daylight has a toxic playerbase,and while i don't believe they are the most welcoming or wholesome community, I think the situation is either blown out of proportion or misunderstood. Setting aside the obvious argument of dbd being an asymmetrical game,so it's harder for people to sympathize with each other,it seems like the toxicity label is attribute
    5 comments 361 views last activity
  • I'm talking about the pinhead addon,which allows him to put survivors in deep wounds with his chain. I personally feel its way to powerfull,as he can bypass basekit endurance + Borrowed Time.On top of that he makes DH and OtR useless.Considering endurance is the main form of anti tunneling in the game his ability to bypass it on a whim feels unfair. How do you guys feel about this addon?
    9 comments 421 views last activity
  • There used to be a user who had laurie strode as their pfp and would constantly say in every post how killer sided the game is and how easy it is to play almost to a comical degree.From my understanding they were a very good nurse main as well.They commented on a lost of posts and were active a while back,and quite a prominent figure on the forums,but i can't seem to find them anymore.If you have
    1 comments 62 views last activity
  • Why isn't there an option to remove auto aim?Why can't they make shadowborn a setting,the base fov i ridiculous. Auto aim messes me up more than it helps.They should change it not only for it to be disabled,but also for lunges to only go of once you release your mouse button.As such you should be able to use your lunge to steer past a hook or survivor without hitting them by accident because the
    25 comments 531 views last activity
  • Throwing balance completely out of the window of weather the changes are healthy or not,my biggest issue with the announced changes is the devs inability of nuking survivors perks the same way they do to killers. Ruin,pop,Eruption(it was decent before its first buff) were all nuked. Dms and thana went from universally usable perks to only working on 2 killers(Artist,doctor)(PLague,Legion) Tink
    23 comments 652 views last activity
  • I can only speak for myself and considering most of the discussions out there this is probably a massively unpopular opinion however personally i stand by it. When playing as a survivor nothing is more fulfilling than having a long chase and being the reason your team won,and tunneling allows exactly that.All the killers attention is on you,so you have the opportunity to hard carry your team,wit
    12 comments 351 views last activity
  • I see many people citing that the kill rates are already high,and that the game currently favors killers.I believe using them as a means of balancing the game is wrong for a couple of important reasons: 1.One survivor can singlehandedly throw a game,resulting in a 3-4k if they DC,attempt to escape the hook or afk.It's almost impossible for survivors to win the game as a 1 v 3 from the get go(or
    11 comments 311 views last activity
  • Looking back at the perks killers and survivors have and their history it almost seems unfair how many killer perks have been nerfed to the point of irrelevance meanwhile survivors are rocking a stronger meta than ever. Killers straight up lost: Ruin and pop(straight up dead perks) Tinkerer(Who even runs it anymore) Thanatophobia(Works on 2 killers,heavily nerfed on everyo
    Mod
    6 comments 181 views last activity
  • They shouldn't take it easy on you. This is the only pvp game i've played where the most effective tactics avaiable,that have been in the game since release,approved by devs and not bugs are considered toxic and people even go out of their way to shame players who use them. Yes I get it,its not fun dying 5 minutes into the game,yeah getting camped is uninteractive but these strategies are wh
    73 comments 1,572 views last activity
  • After seeing the perks and gameplay changes I found myself thinking the changes were more of a nerf to killers than buffs,which initially i had no issue with,just behaviour adding more spice to the gameplay,shaking up the meta.However upon rereading the patch and realizing the devs made the changes in an attempt to rise the kill rates as well as the general consensus of the community that solo qu
    50 comments 1,841 views last activity