Avatar

friendlyant1

friendlyant1

About

Username
friendlyant1
Joined
Visits
28
Last Active

Discussions

  • Don't get me wrong, I love the new look of it - but I hate taking away some of the functionalities that were useful. The main one is having arrows at the bottom to quickly switch survivors. I have all the survivors unlocked, with various items and often times I need extra BPs so I used to open the offerings on a character and be able to switch survivors with the arrows until I find a character
    0 comments 11 views last activity
  • Lately, I've been going up against players with odd number of hours played... Just went up against a survivor that has about 500 hours in game, 200 of these in the past 2 weeks. I don't understand how that's even possible, but I notice often these accounts with very low total number of hours, and a huge number of hours in the past two weeks. Are they smurf accounts? I should also mentio
    5 comments 181 views last activity
  • Yes its frustrating to play killer at times, but whenever I play killer, I win most of my matches (by winning, I mean I get at least 2K), streamers who complain constantly about survivors average over 3 kills per match as well. Solo Q is hell. At any MMR level. Doesn't matter how good of a looper you are, doesn't matter if you have the best toolbox/medkit/perks. If your teammates are bad (and mo
    26 comments 491 views last activity
  • I don't think the argument that if we knew what our MMR is, it'll become some sort of 'bullying' tool or wtv. I think it's important for us to see our personal MMR and have guidelines as to what's a 'low' MMR and what's a 'high' MMR. The reason is, at the moment, there is zero incentive to do 'well' at the game. You can still reach rank 1 without escaping through gates as survivor and without
    52 comments 1,131 views last activity
  • Let me just remind you that a few months ago: We still have old DH to deal with. Keys/hatch were super strong. Survivors could completely ignore end game (and multiple survivors could escape through hatch) Stretch view was a thing as well, giving a slight advantage to some survivors. Amongst other things, feel free to add your recent survivor nerf. The game for killers has never been bett
    2 comments 211 views last activity
  • My first game was Feb of last year. For the first year or so, I'd either play solo (which was painful) or killer (which was a bit lonely). I quickly gathered some friends to play with who also found the game fun. For a few months, it was great. We'd SWF together, play in customs and even at times play with solos (2 or 3 together). Slowly, one by one, they'd lose interest in the game for variou
    0 comments 21 views last activity
  • Is it just me or the latest patch is very buggy? heres a list of things I noticed: -terror radius/chase music very inconsistent, often times doesn’t start until the killer is literally chasing you -delayed hits where killer hitbox seems to “drag” after the hit animation is done (this is also very noticeable for nemesis with his whip) anyone else noticed these or other issues?
    4 comments 91 views last activity
  • Often people criticize certain perks for being meta.. need a rework, etc. Strategies like tunneling & camping often go overlooked. How do you feel? p.s this does not include anything at end game collapse or when all gens are done, at that point, killer can (and should) camp/tunnel to secure kills.
    26 comments 531 views last activity