dezzmont
dezzmont
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The way a weapon works in a game is critical to its gamefeel. In a fast paced game with mostly fleeing targets, the mechanics of hardcore recoil, bloom and deviation make little sense, which makes it no wonder that BHVR's first experiment with them failed so hard. Luckily, Deathgarden patched its guns to make them a bit less RNG. BHVR... clearly doesn't understand FPS games? Which is why they k0 comments 51 views last activity
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Killers desperately need a concede button. Slowrolling exiting and overt hostage taking have become such an epidemic that people are outright doing it on the PTR, where the new killer is extremely easy to hostage take due to the fact he basically can't down people. It is frankly absurd something that would be so easy to implement technically, and which would be such a massive quality of life i2 comments 41 views last activity