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cutTHRUyou

cutTHRUyou

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cutTHRUyou
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  • Each of the Add-Ons falsely give back too much Main Event meter. I believe I have found the cause, it's a bit complicated to explain why this happens but I'll do my best. This seems to happen on all platforms and works every time, implying that within the code there has been an error in calculating how much of the meter should be regenerated. Here is the frame before hitting the David in mai
    0 comments 32 views last activity
  • This one's pretty self explanatory. If someone gets unhooked and I go for the rescuer, I'm not tunnelling. Therefore if I pick up the rescuer and they get flashlight saved by the person who just go unhooked, they should not keep their anti-tunnel perks such as off the record, DS etc. They were given the opportunity to find safety but they used their immunity to play in my face, much like old DS.
    12 comments 171 views last activity
  • Invisible walls are honestly becoming very annoying. One of the coolest things you can do with killers like wesker, demo and billy are finding places to perform trickshots. It was bad enough that devs were adding invisible walls to new maps to prevent these trickshots by preventing jumps and sky wesker/demo/billy but what really annoys me is going back to older maps and adding them where there
    3 comments 72 views last activity
  • Trick Pouch - +6 blades (previously 4) Memento Blades - keep the same, remove the left/right different in blade throws Killing part chords - effect pushed onto Caged Heart shoes so you don’t have to run both, instead reload 30% faster when out of knives Inferno wires - reduces amount of blade hits to reach main event by 4 YELLOW RARITY Tequila Moonrock - decreases the knife penalty from m
    0 comments 11 views last activity