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concernedkiller

concernedkiller

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concernedkiller
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  • Just as everyone expected and to absolutely no ones surprise SWF squads are already abusing the Boil Over buff. Im already starting to see map offerings for Ormond, RPD or any map with a notable drop mixed with offerings for extended hook distance. You add body blocking, flashlight saving and sabotages and your chances of successively hooking a survivor are virtually zero. Hell, the drop off of t
    5 comments 181 views last activity
  • There is so much discord and tribalistic behavior in this community and many discussions devolve into an us vs. them mud slinging contest. Whenever someone brings up their feelings for one perk, someone's counter argument invariably is "what about X perk?". The problem with NOED and COH are that they are simply poorly designed perks that give one side a huge advantage while completely changing t
    53 comments 721 views last activity
  • Nothing will make your blood boil faster than listening to a toxic ttv player saying you are a sweat lord and trash when they have all 16 meta perks against your 4 green perks as legion perks. There are some truly awful people in this world who have should not have a platform and it's not healthy to allow your self to get dismayed by players with an overwhelming advantage. I am done for this game
    28 comments 581 views last activity
  • Just played a game against a Laurie who dead harded twice in one life. Is that possible? None of her perks had anything that resets exhaustion. My question is how is it possible that she dead harded twice? Watched the video and she definitely did it twice no question about it. Considering she and a steve were running a flashligh/body block/sabotage hook combo this was the icing on the bullsh*t ca
    6 comments 141 views last activity
  • I think it just goes to show how asymmetrical this game is at the moment that when playing killer I can leave a game, wait out the penalty and then dodge some dubious lobbies and still find a match faster than when I queue with a 4 man swf squad. Is there that few killers playing right now? The balancing does feel a bit surv sides but its honestly not unplayable. You'd think with a quarter of gam
    5 comments 151 views last activity
  • It feels like bashing these maps is beating a dead horse but man are they bad. It's not the balancing issues but rather the size and complexity that make it absolutely tedious to play on both sides. These maps are huge and filled with labyrinthine basements, arbitrary dead ends and loops and pallets for days. Not only that but the generators spawn on one of three different levels meaning you have
    1 comments 51 views last activity
  • Im sure all of you have noticed the incessant debates and general animosity between the two different roles dominating the discourse on these forums. Its obvious that this game is not in a healthy state at the moment. This might just be the squeaky wheels moaning after a tough game but I think we need at least take a listen to what both sides are saying and ultimately strive towards creating a be
    12 comments 131 views last activity
  • Played an agonizing game on Lery's it got me thinking about the multitude of issues surrounding certain maps and their direct negation of certain killers powers. The over abundance of sharp corners, twists and turns and angular labyrinthine design makes this map nearly unplayable for a killer with Blight's play style. Stalking Killers like Ghost Face and Myers can contend and even thrive in such
    24 comments 471 views last activity
  • I have been playing this game for a few days and have for the most part enjoyed it. I've been playing survivor with friends and with the help of some friendly randos, have been able to experience some thrilling moments. All this changes when I play killer. Every game I seem to be paired with experienced survivors with all four perks equipped plus items to spare. Their experience alone seems to t
    18 comments 391 views last activity