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chainsawtime

chainsawtime

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chainsawtime
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  • If ruin gets cleansed early and 2 gens pop before the killer gets first hook, majority of the time this is an instant rage quit. This is annoying as a survivor for multiple reasons. One, I just want to have fun playing the game, not stare at the menu. Two, I lose out on potential blood points and pips. Basically, killers are only staying in the game if they are dominating. This is not fun for goo
    44 comments 1,931 views last activity
  • As a rank 1 survivor, I feel like bond is a must have if you're solo. Knowing what my teammates are doing allows me to play so much more optimally. Yet, I rarely see bond on my teammates. The most common build I see is exhaustion perk, decisive strike, adrenaline, and self care or borrowed time. Exhaustion perk and borrowed time are excellent choices. Decisive is fine. Self care is bad unless you
    10 comments 482 views last activity
  • With the amount of safe pallets and windows on most maps, I think it's pretty obvious that this game is balanced around lower ranks. If I had to put a number on it, I'd say it's balanced around rank 10 (late season). What separates low rank survivors from high rank survivors is that low rank survivors do not conserve pallets. For instance, low rank survivors will often times throw down a pallet r
    61 comments 2,761 views last activity
  • I have so many games where I 3k or 4k with multiple hooks on each survivor, along with gens unfinished, and end up black pipping, all because I had the audacity to use my chainsaw. This makes playing Billy on red ranks very demoralizing, because I clearly played well, but I have nothing to show for it with a black pip. Sure I could just M1, but M1ing with Billy when you're in position to get a ch
    2 comments 71 views last activity