buzzaman
buzzaman
About
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- buzzaman
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Discussions
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I understand that Ruin had its fair share of problems, since it worked best on already strong killers. But that is an inherent flaw of most regression perks in the game today still. Ruin is a hex perk, survivors mostly controlled how much value a killer would get from it, since spawns are limited and reasonable predictable. Pop always seemed very fair to me. The killer would actually have to cha4 comments 151 views last activity
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Some branches and bushes on Eyrie of Crows, Garden of Joy and even on McMillan maps desperately need a fix. All of these suffer from the same problem. A killer and survivor can run through them without collion. A killer can short swing through them but a lunge attack is stopped. Chainsaw killers have a MASSIVE hitbox while using M2 on these tiles often getting stopped by branches that arent eve6 comments 111 views last activity
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On the current PTB, Nurses range addons do not increase blink speed anymore. Interestingly, this change was not stated in the patch notes. I guess the increased blink speed wasnt by design after all and they are now working as inteded. Good job BHVR, this was long overdue.30 comments 821 views last activity
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Previously to the Nurses addon reworks/updates, range addons were super strong, but not completely unstoppable. A blink over x amount of distance would take the same amount of time with and without range addons. Range addons only increased the blink range while also increasing the charge time. Next to recharge addons they were the best addons Nurse had. With the changes to Nurse this addon was ch6 comments 191 views last activity
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I think overall the changes they are planning to make to the Onryo are very good, i do however have some problems with the way they addressed the condemned meter mechanic: Currently, a survivor can choose to be effected by condemned or not. If you dont interact with TVs, your condemned meter is extremely unlikely to ever reach its maximum, since the nearby teleport doesnt build up the meter enou10 comments 291 views last activity
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We all know this game is very RNG dependent. When loading into a survivor or killer match, before you have even done anything, your chances of killing everyone or escaping are greatly altered. This is mainly due to 3 factors: The map youre being sent to, the perks people bring, and the amount of premade survivors. MMR could be a great tool to change your rating accordingly to how "difficult" yo1 comments 21 views last activity
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Hex Ruin: Survivors repair generators at 50% repair speed. (This change solves two problems: Hex Ruin in its current state can have tremendous slowdown capabilities or do close to nothing. This depends on the killer you play, where survivors spawn, how gens are layed out etc. This change is supposed to make sure you get value from your perk regardless of these factors. From a survivor perspective21 comments 212 views last activity
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I know giving survivors a meta perk for free is quite controversial, but lets be honest, the survivor experience is built around this perk existing. Much like the killer experience is reliant on some sort of early game regression due to big maps and survivor spawns. I think this would be a good trade42 comments 581 views last activity
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Patrick, the leading game designer, has openly said that if you get 9 hooks as killer, your MMR shouldnt be adjusted at all because you didnt kill anybody. Because in BHVR's mind Kills=Skill=MMR. This not only shows they have no idea what a skilled player in their own video game actually is, its also shows they have no concept of what MMR is. If you play a match as killer and get 9 hooks you18 comments 291 views last activity
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MMR has been in the game for a while, and i really dont see the benefit from it. Games are a hit or miss just like theyve been with the old rank system. Sometimes i get 4 god survivors that play as safe as they can and the game ends in 5 minutes without me actually chasing anyone. And the game after that i get two blendettes with 40h in the game. That doesnt seem like much of an improvement to me8 comments 131 views last activity
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I feel like this is a statement that most people would agree with, the most enjoyable part of this game is chasing or getting chased, and i think BHVR dont focus enough on this aspect in recent killer design. Recent killers like Nemesis, Twins, Trickster, Deathslinger and others all have something in common. They are all really oppressive in a 1v1, oppressive meaning little to no counter at certa8 comments 931 views last activity