Avatar

aurum_exe

aurum_exe

About

Username
aurum_exe
Joined
Visits
461
Last Active

Discussions

  • As i said other times here, i play killer too... mostly killer than survivor, but when i play this last role, i often face killers who say in chat: "You toxic tryhards... why the genrush? Can you do something different than just pressing M1?". It happens many times. End of game and in chat you meet an angry person who says the magic words: "you toxic genrushers". A part giving a new meaning to th
    54 comments 871 views last activity
  • Definitely need a nerf! XD https://clips.twitch.tv/RespectfulHandsomeLionBleedPurple-zw-nnXQwQLf5aj_u
    0 comments 21 views last activity
  • DbD Mother Russia release? Pay attention to the colors... LMAO. https://www.twitch.tv/videos/926577311
    5 comments 121 views last activity
  • This post is not just a free complain without any reason. I like changes, but only if these changes bring you some steps forward, not some steps back! HUD a part, that is horribile and distracting (the old one was way more efficient, you only had to add the hooks count for the killer), with the new locomotion you actually broke all those peculiar game mechanics that made DbD so famous. 1) That
    32 comments 1,011 views last activity
  • In every game, where there is a minimum of competition between two distinct parts, psychological strategies of various types and genres are always applied, if aimed at achieving a precise goal. Especially when you're trying to trick your opponent into making mistakes. The world of sport for example offers many other comparisons. The much-hated "teabag" by killers is actually a good game strategy,
    44 comments 2,361 views last activity
  • As a dev, i understand network latency. Really. Even if, with the right algorithm, latency can be predicted and adjusted at runtime, like many online games are doing. Imagine playing a first person shooter, with thousand of projectiles shoot every second, with the same network-oddities that DbD performs. It would be nearly impossibile to headshot. So, these killer "hits" way beyond the windows, a
    60 comments 1,771 views last activity
  • In my humble opinion, after 1700+ hours of gameplay, lobby chat and end game chat never had any useful function but spreading toxicity, insults of every kind, harassment (even death wishes). If it had a useful function, i could understand its presence, but never had one. To lower the toxicity behind this game, take the end game chat out of the game would be a much cleaner choice. People insult an
    11 comments 101 views last activity
  • The video speaks by itself. Is it a melee weapon or he's shooting? It happened today and many different other times. I just thought i wanted to grab a proof on vid. How can this be considered a "hit"? How many hits we get in game that are "not hits"? Do you will fix this eventually? You give us new content, and we love that, but do you will make something for this? Is it planned to get fixed soon
    73 comments 1,671 views last activity
  • After more than 430 hours of gameplay, i can state without any doubts who's the real enemy in this game: 1) the real enemy in the map isn't the killer himself. He is actually a poor fella struggling against four potatoes to make his job done. The real enemy in the map are your teammates. a) they unhook you right after behing hooked, when the killer has made just 2 meters... he came back and dow
    7 comments 421 views last activity