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artblizzard

artblizzard

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artblizzard
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  • I wanted to discuss why this perk hasn't become a core part of the game yet. I mean, the lockout time could be reduced, but I've never seen anyone consider making it an base kit, nor the advantages and disadvantages of that decision.
    42 comments 822 views last activity
  • Guys, I could be wrong, but it seems that Wesker has no cooldown or punishment in his power since in my games I made him make mistakes and even made him use his power in the wrong way and even so he still managed to hit me, I honestly don't I like him in the game because the character already has the techs, the contamination, and now it seems that his cooldown is almost non-existent, in my opinio
    36 comments 791 views last activity
  • I went to practice with the character to try to improve with her, and I came across this combo where the only hook was far away and Jane was climbing all the time to take advantage of this perk, now I wonder what I can do in this situation? and she was still flashing the flashlight and doing tbag already knowing that she wouldn't go to the hook
    6 comments 42 views last activity
  • Well if SWF will get yet another base kit perk (btw in a all honesty, I don't really like the new anti-camp mechanic since there's a way around it but that not the main topic). Since there's now having BT and Adam's perk as base kit, why not give killer a base kit as well, like shadowborn or a perk similar to that nature?
    10 comments 161 views last activity
  • Couldn't you change Renato's ability so that instead of being used only on the last hook, it can be used once in the match? or once at the start and once when the generators run out?
    9 comments 121 views last activity