XLbuff
XLbuff
About
- Username
- XLbuff
- Joined
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Discussions
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I don't like "us vs them" mentality, but recent and upcoming changes are just ridiculous. I honestly don't see myself playing killer anytime soon. Devs managed to make playing killer a chore, stressful and full of "ifs" with punishments. I've always believed that a carrot is more effective than a stick, but in the end, the developers chose the path of punishment again. Some bloodlust (btw can be39 comments 621 views last activity
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The whole idea of the Entity and sacrifices were always about hooks. Trials of suffering feeds the Entity. But in the game we play as the killers and main goal is to kill. After SBMM devs further established the rules as kills vs escapes. In terms of ideas and game mechanics, there are fundamental contradictions here. This is the root of most problems. Why not tunnel, camp or slug when amount of0 comments 41 views last activity
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There is a huge amount of cosmetics in the game at this point and it take a lot of grind to unlock even one set. I get it, devs want money, however I think a little generosity wouldn't hurt. Small amount of shards from tome challenges and Rift levels would be nice way to make shards more obtainable, Archives more meaningful and game more rewarding in general. On Dead by Daylight Mobile, shards m0 comments 11 views last activity
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Like any? At least for memes? Something usable except range ones? Please? It's been 3 years, BHVR even work on Silent Hill: Ascension. I mean, a little love for Pyramid would be nice.3 comments 61 views last activity
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Now I don't even know if it's latency or a subtle cheater run ~10% faster or it's intended 3% and I'm losing my mind. Also nice to know that endgame builds pretty much dead now because of MfT + Hope combo. Truly a perk of this game. So balanced and well thought out.0 comments 41 views last activity
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DbD is probably the most perk depended game I've played. Perks should make the game more fun and replayable. For me, this is the only game that feels definitely worse because of perks. Dead Hard still one handedly makes any match a silly waiting game, It's not just feels bad for killer to be punished for hits (which is stupid), but also feels very clunky, counterintuitive and immersion breaking.9 comments 221 views last activity
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To be honest, meta changes was needed, but endurance abuse in PTB is just an example of how poorly the dev team understands their game from the players point of view. No way "hit me" type of gameplay with endurance perks and bodyblocks can be called a solution of tunneling or camping when survivors actually force killers to tunnel them. It's so wierd after DS nerf, how could this seem like a good9 comments 171 views last activity
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It seems safe to say that BHVR decided to make anti-loop killers frequently. Boon totems and Overcome is "just run away" (and heal) type of perks already. It feels like devs want to make this game less fun for both sides (yes, even more than usual). Among other questionable decisions this disappoints me the most.15 comments 271 views last activity
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Intro runs with unlimited FPS and causes the noise. 3000 FPS for LoadingScreen.mp4 is overkill. Frame rate limit doesn't work on Intro, only on game itself. Please fix this.1 comments 1 views last activity