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Trogdor7620

Trogdor7620

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Trogdor7620
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  • I'm sure everyone is familiar with the slugging strategy. It's cheap, it's a poor strategy, it's effective, blah blah blah. But when Killers slug everyone, and then start teabagging, or mimicking lewd actions over downed survivors, that's when it's toxic. So my idea for fixing that: Survivors are allowed to get up when the Killer is being toxic. Here's how I see it working: Normally, Survivors
    7 comments 101 views last activity
  • I've had an 8-hour session of playing DBD, and in every single game: I've been found in the first 30 seconds, placed on a hook, and left to die by the other survivors, who made NO effort to even try and help me. OR I've gone the entire round being unable to find a survivor before three generators are done. And if ( NOT WHEN. IF ) I manage to find someone, they lose me in milliseconds.
    6 comments 121 views last activity
  • The Thing is a shapeshifting killer, assuming the guise of survivors to sabotage their efforts and sow discord and paranoia. It's personal perks, Perfect Imitation, Cellular Activity, & The Warmest Place To Hide, enable it to The Thing is focused on infiltration and subterfuge, encouraging a subversive gameplay style, trading power for paranoia. Active Power: Who Goes There? The Thing
    0 comments 41 views last activity
  • The Thing is a shapeshifting killer, assuming the guise of survivors to sabotage their efforts, and turn them against each other in paranoia. It's personal perks, Perfect Imitation, Cellular Activity, & The Warmest Place To Hide, encourage a subversive playstyle, trading power for paranoia. The Thing is focused on infiltration and subterfuge, hiding amongst the Survivors to slowly whittle t
    0 comments 21 views last activity