TiredFluffball
TiredFluffball
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- TiredFluffball
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Discussions
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Seriously, I don't understand why people still go on about it. For me, regardless of what Killer I play, Decisive only usually wastes about 15 seconds of my time before the person who hit me with it is already back on my shoulder. And I don't even consider myself a particularly good player. Am I missing something here?12 comments 111 views last activity
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Now, why, I hear you ask? Well, I think it's not the best first impressions to a new player when they get obliterated by something like an Iri-King & "Obedience" Carter's Notes wielding Doc who also burned an Ebony Mori or similar. (I only used that example 'cause I've seen it a lot) It would probably be a nightmare to implement, but at the same time it'd make the lower ranks a better e6 comments 31 views last activity
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In short, hitting a Survivor mid unhook when the rescuer has Borrowed Time will still trigger Endurance, even though the Survivor hit should still be in the Invuln state.0 comments 21 views last activity
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I say this because it's detrimental to the nature of her power. She feels like she's supposed to be a hybrid Ambush Killer, with her whole invisibility and the Husk decoy. And, while I have no issues with the faint wailing of her Phase-Walk, the fact that you can see her coming through grass/corn/whatever pretty much counteracts her invisibility. As a small side note that I didn't feel warr1 comments 32 views last activity
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While, yes, some loops are notably weaker. Other loops have had the opposite effect to them. Two worst offenders so far have been; Groaning Storehouse: The storehouse loop has actually been made longer, and now has more LOS blockers so a 'Chase' can just end mid loop. It's so long, in fact, that even Bamboozle doesn't last long enough to stop a Survivor. Disturbed Ward: You've turned the11 comments 201 views last activity