TheRealChessBoy
TheRealChessBoy
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Insidious is arguably one of the most useless perks in the entire game. Its face camping niche was long gone after the anti-camping feature was introduced, and even then it was really just a meme. Here's my rework/buff idea: After standing still for 1.5 seconds (was 2), gain the undetectable status effect until you start moving again. Moving after standing still for a while does not trigger a so3 comments 172 views last activity
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Since BHVR really wants to make bucks with cosmetics, imo there should be an added cosmetic category called "special" that deals with things like Victor skins, Oni Kanabo skins, huntress hatchet skins, houndmaster dog skins, dracula wolf skins, etc. However, given the amount of cosmetic bugs that have plagued the game, I wouldn't be surprised if this breaks the game for whatever reason which is2 comments 31 views last activity
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The tutorials currently do absolutely nothing to help new players learn the game besides the most basic controls. Today there's so much crap and complexity in the game that it isn't nearly enough. Where's the tutorial on looping? Where's the tutorial on status effects? Where's the tutorial on how each individual killer works so that new players can actually learn how to play/verse them (espe16 comments 311 views last activity
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Knock out's usefulness makes no sense. The only thing knock out is good at is make the soloq experience even more miserable. That being said though, here's my suggestion: Survivors in the dying state do not have their aura shown to others outside of 16m (REMOVED) Survivors downed with your basic attack: recover 40% slower (was 25%) crawls 25% slower (was 50%) When healing dying survivors,18 comments 2,081 views last activity
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I get it, new chapters are cool and fun, brings in a lot of money for the game as well, but I'd rather have more balance changes and bug fixes for the existing content and do with 1 or 2 less DLC's a year. There are so many bugs in this game and many maps, perks, items and offerings are just outdated. If BHVR can reorganise their spaghetti code a bit they probably save a lot more resources puttin11 comments 141 views last activity
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Clown's redhead pinky finger is kinda pathetic ngl, using it basically deletes your entire power for a worse huntress hatchet. Here's an idea: Removed penalty on bottles [was reducing bottle count to 1] Invigorated survivors suffer from exposed for the duration of invigoration. This gives the risk reward that the addon have since invigorated survivors are harder to catch without the dreaded d5 comments 71 views last activity
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Even with auto spending, it takes like 5 minutes to spend 2 million BP. Can we have an option to spend all BP on one character continuously until none left? Some people may even want a targeted auto spend (like targeting BPS, for example for auto spending) but if that's too much to ask can we just have a random spending until broke option? If BHVR really don't want to remove BP cap can we have th1 comments 21 views last activity
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So huntress hatchets has unlimited range, but slinger's gun has a pathetic 18m range? Come on bro. Here's my change idea: Increase the Redeemer's range to 24 metres Decrease miss cooldown by 0.5 seconds (since increasing range = increasing miss CD) When achieving sharpshooter score event, reeling speed is increased by 15% (this is so that slinger can reel in people shot from far away) Far awa11 comments 481 views last activity
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Plunder's aura effect should be incorporated into maps. Maps are only good for totems and is overall a pretty bad item. Plunder's should get a buff and work like Ace in the Hole or something. Chest builds overall are still dogwater even after the buffs and it feels like you have to make an entire build around it to get items not even half decent than good ones you can just bring yourself. I've re0 comments 21 views last activity
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If a killer is gonna tunnel they already know who's on death hook. Hiding hook stages count for each survivor only annoys killers who go for 8 hook 0 kills, which is annoying to keep track of. Giving killers this HUD info rewards this challenging and healthy playstyle which should always be encouraged18 comments 341 views last activity
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Hangman's Trick needs a rework. BHVR tried to rework it twice with a very RNG dependent idea that relies on survivors standing near hooks which isnt really a great design. Hangman's trick should act as a good support perk for other scourage hooks imo to reduce the RNG dependency of pain res, gift of pain, etc. Here's my idea: Scourage Hook: Hangman's trick 4 Hooks become scourage hooks. Scourag3 comments 81 views last activity
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Searching chests is already a pretty bad investment and the items you get from it is very stale and not worth it compared to just bringing one yourself. Chests is a side objetive that never comes to use apart from some niche survivor builds. Chest speeds should be buffed a little bit and have ace in the hole partially basekit (maybe make ace in the hole give you better addons) to make the time i10 comments 71 views last activity
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SUMMARY OF THE ISSUE: Bardic Inspiration's dice roll delay PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use Bardic inspiration and the dice roll will not appear until 6 seconds into the performance, wasting crucial time that could inform the player whether to cancel the performance or not if its a bad roll. VIDEO: PLAYER LOGS: Player logs are required from PC players onl0 comments 71 views last activity
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Slow Burn For every 15 seconds spent chasing survivors, gain a token, up to 6 When you down a survivor with a special or basic attack, lose 2 tokens Each token decreases survivor repair speed by 5%. Here's the idea. Killers nowadays are HEAVILY punished for committing to chases. If 1 survivor gets on a good chase (for like 1.5 minutes), the game is pretty much over. This incentivizes killers13 comments 191 views last activity
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The current BP offerings makes no sense. The only offerings that are viable for BP are puddings, escape cakes, streamers, and anniversary cakes. ALL the rest of the offerings grants about a QUARTER of that these offerings bring, making them pretty much worthless and outclassed. Here's my suggestion: For each bloodpoint offering gain for a category, the BP cap for that category is raised by 100%3 comments 91 views last activity
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Myers and trapper are among the weakest killers in the game already, and the little amount of BP scores that they bring just adds insult to injury. Here's some additional bloodpoint score event ideas to make them more rewarding to play: Myers: Hidden Evil +800 Deviousness. Getting a hit or a grab during Evil Within I Evil Attack + 800 Deviousness. Getting a hit during Evil Within III Evil Com5 comments 71 views last activity
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Legion: So incredibly addon dependent I can't even. Just make mischief list, mural sketch and frank's mixtape basekit… Also add a vault speed addon I would be so hyped for that. Myers: Tombstone or garbage. FNAF is gonna come out before the guy gets a rework… Freddy: ZZZZZZZZ10 comments 171 views last activity
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Corrective action. The most useless perk in the entire game. If this perk makes your own failed skillchecks into good skillchecks, it actually might be ok. That way it can counter overcharge, merciless storm and can help you in hyperfocus builds. It might actually be a fun perk to run in many skillcheck builds that require great skillchecks, as it will eliminate the high punishment of missing a s5 comments 201 views last activity
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Iridescent Uroboros vial: Nerf: Iri vial now adds 1 additional supply case in the trial. Sunglasses: Gain undetectable for 20s whenever survivors spray (was whenever survivors become fully infected) Green Herb: Whenever survivors infected with uroboros complete a healing action, increase their infection by 40% of total infection progress Helicopter stick: Whenever survivors open a supply case1 comments 61 views last activity
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PC. Bardic inspiration has 2 bugs: Just by running bardic inspiration, the perk will be bugged. The dice roll will not appear until ~6 seconds after the guitar starts playing, meaning I'll have to waste 6 seconds not knowing if I got a good roll or not and decide whether to cancel. The PERK ITSELF JUST DOESNT WORK. AFTER playing the guitar, the skillchecks do not provide any repair or healin0 comments 361 views last activity
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I swear its always a cycle of buff so that the killer sells, then gets nerfed to oblivion afterwards. Vecna currently is fine. Skeletons and spheres are practically useless (skeletons can be used during unhooks, elevated surfaces like family residence and vaults but thats about it), mage hand is a 50/50 IF YOU PLAY IT CORRECTLY. I swear all the survivor mains are gonna complain about the buff and11 comments 502 views last activity
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This discussion has been merged .0 comments 11 views last activity
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As of the blood moon event, the oni has a bug with mad grit where he can swing at long distances constantly even while carrying. This is so much fun and honestly mad grit should work like this where it gives you a small-medium lunge. The perk is so much fun like this and it gives a new playstyle entirely. It is not even broken bc theres a lot of counterplay: can't break pallets, only limited dura0 comments 81 views last activity
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When you kick a gen with undone active, it counts as 2 regression events (one for base kick 5% and one for the undone regression). Is that meant to be in the game? if that is the case then undone is SO bad bc if you only have 3 tokens thats 2 REGRESSION EVENTS for a ONE 8% KICK. bruh17 comments 491 views last activity
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Honestly, for an asymm like dbd, total balancing just ain't it. Yes, the game can't be broken for one side but unbalanced features adds fun and chaos to the game. The thing about dbd is that all these years BHVR has been trying to balance things over and over again, but total balance can never be achieved with an asymm. There will always be a META, and overtime things get boring. Solution? I thi1 comments 41 views last activity
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New Perk: Hanging Magician You no longer receive natural skillchecks during your second hook stage. While you're on the hook, press the active ability button to summon a difficult skillcheck. Succeeding this skillcheck grants a token, up to 5/6/7, has a cooldown of 3 second in between successful skillchecks. When you have max tokens, consume all tokens to grant you a random item with random ad0 comments 22 views last activity
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BHVR should do a maintenance chapter once per year in replacement for new content. The game isn't really in a healthy spot right now in terms of balancing and bug fixes. There is enough content in this game and honestly, maintenance will bring new interesting aspects to the game (like meta shakeups which this game NEEDS) WHILE making the game better, more balanced, and healthier for the community3 comments 61 views last activity
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Grim embrace incentivizes killers to avoid tunneling, which is very nifty since tunneling overall is an unhealthy playstyle, but it cuts short in terms of its effects. It is incredibly difficult to chase AND hook all 4 different survivors in a match, especially if one survivor sneaks and hides for the entire game. So here's my idea: When you hook a survivor for the first time, all survivors not5 comments 91 views last activity