TheMythicalCat
TheMythicalCat
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- TheMythicalCat
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Discussions
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I play Deathslinger a lot, and while I don't think he needs any changes to be viable, I recognize that he needs changes to be more fun to play against. I also wanted to keep his quickscoping alive while adding counter-play. The Redeemer's base projectile speed is now 20 m/s, down from 40. The maximum distance and reeling speed stay the same. After aiming for 0.5 seconds, the projectile speed, ch2 comments 62 views last activity
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Base Kit changes: Now only has 2 bottles by default Reloading slows you down to 110% movement speed Passive: Walking in your own gas speeds you up by 7% Afterpiece Tonic: Throwing the bottles is the exact same. However, you can press E/X/A to open the bottle. While the bottle is open, gas will leak out. This gas will act the exact same as when you throw it, just in a smaller area. Doing so9 comments 71 views last activity
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Movement Speed: Varies TR: 24/16M Ability 1: Vampiric Bite By holding the Power Button, you can lunge forward at 130% movement speed, for 2 seconds. or until you let go. You cannot change direction once it's started. If you collide with a survivor, and action they are taking gets interrupted and you begin sucking blood. Every second you suck blood, your power gauge fills up. It can fill up 2 t0 comments 92 views last activity
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https://drive.google.com/file/d/1bNRaQBPx-WxH272dl2UcbFSbYeKIAW_-/view?usp=sharing <-- Download Just a low effort pack I threw together. Up to date with Pyramid Head, but doesn't change any Survivor Icons. Pictures taken from r/cursedcats, r/cursed_cats, r/blurrypicturesofcats, and random searching through Google.0 comments 181 views last activity
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I can't really explain what it sounds like, but it's kind of a low-humming noise. Next time you find one, just sit near it and listen. You'll hear a unique noise, and it can be used to find crowns a bit easier. The range isn't that big, but it can help you tell if a crown is in a structure or not so you don't waste time.0 comments 11 views last activity
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I don't know if I missed something in the patch notes, and I don't know how long it's been like this. I know it didn't use to be like this. The way they used to work, is they gave bonus bloodpoints in certain categories. However, it was just in-game. It didn't give them to you after the match ended like BBQ did. So even if you brought something (like, 100% more Deviousness bloodpoints) you could10 comments 141 views last activity
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Had a game where I had one guy caged, and downed and hooked the final person. The hooked guy died, but the guy inside the cage waited out the entire duration without the Entity auto sacrificing them.0 comments 12 views last activity
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For every survivor who is injured, decrease the stun of Feral Frenzy by 0.5 seconds and increase the speed of Feral Frenzy's recharge by 10%. For reference, these changes would make his stun duration go from 4 seconds to 2 seconds, and recharge time go from 20 seconds to 12 seconds, if all survivors are injured. This plays into his strength of injuring multiple people by giving him more off of i1 comments 31 views last activity
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On May 1st, I posted a thread about which killer perks are the worst ones. I knew most of them, but wanted to make sure I got them all. So, I took all the perks listed there that I thought needed reworking, and made my ideas on reworking them. The thread is right here: https://forum.deadbydaylight.com/en/discussion/148957/what-are-in-your-opinion-the-worst-killer-perks#latest Also, I will not2 comments 51 views last activity
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Ignoring Unrelenting and Zanshin Tactics, which are both supposed to help new players and do that job well, which perks would you rate as the worst killer perks at red ranks?6 comments 191 views last activity
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I posted this before, but I worded it badly and it didn't get traction, so I decided to try again. NOED is a weird perk. In theory it's a perk that wastes an entire perk slot until the end, and is really strong once gens are completed, high risk/high reward. However, it's turned into a perk that a lot of bad players rely on to get kills when the gens are powered. Survivors also don't have anyth6 comments 52 views last activity
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I have to mute my headset whenever I'm in a lobby, and practically have to shake my headphones off when a survivor loops me around one. Is there a way to mute these things?0 comments 42 views last activity
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Right now, Gen speeds are really fast. Something needs to change. Here's my suggestion. First, remove NOED from the game and make it permanent, minus the speed boost, and make it activate once all Gens are completed if there are any Totems on the map. Once all totems are removed, so is NOED. Second, rework Dull Totems a bit. Right beside the Generator count, there should be a Totem count. This2 comments 22 views last activity
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Third Seal is probably the worst Hex perk. Blindness doesn't effect too much, is nullified by a SWF, and doesn't prevent the circle around the hook from appearing when someone is hooked. As a perk, it's ok, but it's a Hex perk on top of it, making it a high-risk low-reward perk. Oblivious would add a lot more tension, and require people to pay extra attention when they are blinded. It turns Third2 comments 91 views last activity
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That is all.8 comments 91 views last activity
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Backstory: See Part 4 of JoJo's Bizarre Advanture, but in short, he's a serial killer that is obsessed with hands with the ability to blow stuff up. Gameplay: 16/32M Terror Radius, 4.6m/s movement speed (115%), average adult male height. By default, he has a 16 meter terror radius. In base form, he has one ability: Summon Stand. A stand is an often Human6 comments 919 views last activity
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Greed: This perk is a Hex perk. Every perk that requires tokens has their effects happen one token sooner, and reduce maximum tokens by 3/2/1, minimum 1 token. For perks that have static changes (Save the Best for Last and Play With Your Food specifically), they gain 2x effect at one token and change normally after that (1 token = 10%, 2 tokens = 15%) Lust: Bloodlust starts 5/10/15% sooner.6 comments 62 views last activity
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I'm bad with names, so I went with what made the most sense to me. Hex: Sabotage After hitting a survivor, the next pallet dropped by them will be destroyed. Will effect the last 1/2/3 Survivors hit. After effecting a survivor with this perk, that survivor cannot be effected again until 30 seconds after they destroy a pallet with this perk. Effected survivors will no longer be effected by t2 comments 22 views last activity