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Thanotos_Omega

Thanotos_Omega

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Thanotos_Omega
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  • Put simply the burden of knowledge on these maps is way to high for a game that is constantly stealing your progress through the bloodweb, and forcing you to play in ways you don't want to with the stupid challenges and rituals, they need to be more open less complex with clear easy lines connecting everything, Or and follow me on this, give us a proper freaking practice mode so we can learn the
    1 comments 11 views last activity
  • I am sick of getting sent to the laggyest maps in the game when my internet is acting up, if you detect during the searching for a game period that a player is dealing with a bad connection pick a relativity low intensity map and disable cosmetics to ensure the game runs well,
    0 comments 1 views last activity
  • I do not want to play trapper, stop telling me to, it's annoying and ruining the game for me that my progress is constantly locked behind playing a level one killer i don't like, and that's not even getting into challenges which require money to reasonably complete by requiring killers who aren't base game,
    0 comments 11 views last activity
  • Idea 1: new secondary power Vandalism, allows legion to deal a bit of instant gen damage or fast break a pallet, it's charge speed is based on the number of deep wounded survivors, this both gives Legion a tool to help with gens and a way to help push their whole pressure to heal mechanic, Idea 2: Legion can now use chests, and has their own set of items that can be found in them, like a can of
    3 comments 31 views last activity
  • This is concept pitch, the numbers are mostly just spit balls to give a idea, the devs would obviously have more insight into how to adept this to the game proper, Perks would be divided into 3 Ranks, Rank 3: Sees less than 40% usage among characters who have it available no changes at all, Rank 2: sees more than 40% usage but less than 65% usage among characters who have it available, only 1
    3 comments 31 views last activity
  • I just had a fairly fun decent payout match and then the game spits in my face and sours it, it adds nothing other than making a game with no real winners/losers feel needlessly competitive, instead of fun, Isn't the ideal state for the game to be one where we all fee like we had fun and got rewarded for playing our best? not one where you are mocked for not tunneling and camping?
    7 comments 131 views last activity
  • 1 a dead zone option for the thumb sticks, this would help combat drift, 2 an option to basically tell the game to act like any directional input it gets is a full input, this would help to deal with thumbsticks that have dull spots that controllers can gain with wear, mine has these near the forward input which makes chases very very risky as i can legit just switch to moving at a crawl at the
    0 comments 11 views last activity