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StikMC

StikMC

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StikMC
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  • The problem in DBD isn't win rate or loss rate (at least not directly); the problem is the system , the mechanics of the game. As long as Killers can camp, tunnel and 3 gen, they can feed into those mechanics to win. Some may argue that, "the gens go too quicky," but my data (and I'd love to see your stats in this regard) shows that EVEN when ALL 5 GENS are done, Killers are 52-75% likely to 2K o
    3 comments 52 views last activity
  • In this mode, some perks would be banned. No repeated perks. I’d love even an event where the entire meta for both sides is turned off.
    1 comments 11 views last activity
  • I do think that chases and hooks are more fun than simple kills. I think 12 fresh hooks is far more impressive than 4 kills on 4 fresh hooks. I’d support a win con of 9 hooks (one kill). Or even 10 hooks. But I’m a survivor main. Would a true killer main be satisfied with a game where you get 9 fresh hooks but only get one kill? Even is you knew the game counted that as a win? That’s
    18 comments 191 views last activity
  • https://youtu.be/x1vSY0qQe0Y?si=BTty8QNQhnWL9Lk3 My own thought is that I don’t mind (I even enjoy) a competitive game. However , I do wish that it wasn’t such a constant grind. How about this idea: What if there were random or even scheduled non-MMR games? What if within 100 games, there was a random game when the MMR would turn off. Or what if one day a mon
    0 comments 11 views last activity
  • hooks per gen (even just overall. Better if by killer and comparing general to top MMR) Average chase time per killer (with a definition of how that is counted. I count from found to hooked) Most importantly. Average gens. Completed per game for all MMR and at top MMR. Solo, Duo, 3-man and 4-man teams. This is the most insightful stat you could provide. It contextualizes the argument
    12 comments 211 views last activity
  • The old hatch standoff was at least fair (whoever lost patience first lost), but it was boring. The current EndGame mechanic is both unfair AND boring. Either the RNG favors the Survivors and they get out because the Killer can’t possibly get to the door in time, or the RNG favors the Killer, and the Survivor has no hope because the Killer can stand in one place and watch both doors. Tru3’s
    19 comments 301 views last activity
  • Love the progress that’s been made. Can we add to that the ability to just “spend all”. So if I have 2M Blood Points, I can click “spend all,” and the game will automatically spend all those BPs on that character’s blood webs and pristege levels?
    0 comments 1 views last activity
  • Assertion: If you held a gun to my head, I'd have to admit the game is balanced, but it's balanced in the most brutal way possible. It's balanced because camping, tunneling and three genning are all options. As long as the game has these nuclear options, the game MIGHT be balanced, but it's certainly never fun. 1) Make camping impossible. Please, instead of a meter that almost never act
    7 comments 161 views last activity
  • Purpose: The desire of anyone playing games is to have fun while maintaining the opportunity to win. It's nice to get a 4K or a 4-Man escape, but it is agonizing to be the victim of either of those. This proposal seeks to balance each game in game. General idea/Lore: The Entity, in its thirst for violence and entertainment, is driven to ensure he gets maximum enjoyment for each trial, causin
    0 comments 13 views last activity