SquidFacedMan
SquidFacedMan
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- SquidFacedMan
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Discussions
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Sick of Wraiths being able to cheese you straight down off the hook. Sort it out.2 comments 21 views last activity
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Can you change the the lighting for these maps or just remove them from the game, they're too dark and really quite boring to play on. Looking for immersed survivors creeping around the map is not an engaging experience.1 comments 1 views last activity
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Currently the Static Blast takes 60 seconds to recharge, I don't have any real problem with it as a passive ability but it doesn't seem to synergise with gameplay. Would it be possible to give this ability the potential to recharge faster after hitting a survivor with shock therapy? Perhaps a speed increase variable for a certain amount of seconds? It just seems that this ability should natural4 comments 281 views last activity
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The upcoming change to Hex: Ruin has me thinking that Regression should be updated generally and regression times decreased. For example currently a Gen at 99% will take just over 5 minutes to regress completely. Regression should be split into two categories: Passive and Active Passive Regression happens when the Generator is not being worked on. Active Regression happens after the Generator1 comments 791 views last activity
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Nerfing Ruin seems to be deliberately going against the consensus of people that play the game that gens get done far too quickly. This Nerf has not been brought in alongside changes to gen times or a general change for regression. Generators should regress much more quickly if they are not being worked on anyway. Gens should require a regular skillcheck to be completed before regression is hal0 comments 11 views last activity
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Thrill should just be a perk. What is the point of this Hex when all it does is give you a notification for each Hex totem including itself? It's utterly redundant. If you're wanting to try and protect your hexes or at least know if somebody is on it it's pointless because there's a 50/50 chance whether it's the hex that's actually doing something.29 comments 632 views last activity
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So my friend plays doctor and got a 24 hour ban for "holding the game hostage" because survivors 3 genned themselves. By constantly patrolling and not been baited into chases he was able to keep their gens from being completed. I watched him playing this game and he was not griefing. So Killer using strats to win is now a ban-able offence because survivors were salty and refusing to commit to gen26 comments 842 views last activity
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Not sure why this isn't already a thing, I don't think it should effect Rancor or Devour just the add ons. It's utterly stupid that a simple add on can remove you from the game after one hook.15 comments 102 views last activity
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When the power gauge is full but not yet in use (left hand outstretched animation) does Oni move faster or is it my imagination? Haven't had a chance to test it properly with friends yet.3 comments 104 views last activity
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No Mither should activate after you have been injured by the killer. The player should start the game with full health state until injured, this would make running the perk less obvious.4 comments 41 views last activity
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Been experiencing some of the worst/most unstable killer connections since the DLC/free week hit. Please resolve this issue by implementing a game termination if ping becomes unstable. Thanks.0 comments 11 views last activity
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Survivors have direction change based slowdown, building momentum in this way should also apply to killers. Killer's drive chases, this shouldn't be a problem. It would also stop the egregious use of massive angle changes on lunges.1 comments 31 views last activity
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While I appreciate that servers are on the way, would it be possible (for when servers are down in the future or off for whatever reason) that you can auto-end the game if a killer's ping goes over a certain ms? Just been in a game there where I couldn't do anything and my team mates were flying into the air. I assume he was lag switching.3 comments 32 views last activity
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Was playing last night and witnessed 3 separate occasions where a survivor is downed and face camped until they are dead quite quick off the start of the game. The rest of us eventually got out but it annoys me that somebodies time can be wasted in such a garbage and frustrating way. Would it be possible to introduce a bonus multiplier for people taken out early that applies after so it doesn't i2 comments 41 views last activity
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Clown's secondary attack throws a bottle which slows you, the fact that he moves at full speed makes no sense in this regard. Why should a killer designed to alter movement speed of the survivors be so fast?15 comments 151 views last activity
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Blood web prices need to be lowered, the game is an absolute grind, especially for newer (relative) players. I don't really see what the disadvantages to this would be, people who want to go for certain perks will do that anyway.7 comments 51 views last activity
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Third Seal is a bit of a useless perk. To improve it the notification for a survivor being hooked should be removed while it is active and the aura not visible for a certain amount of time. 10 seconds?3 comments 41 views last activity
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"A servant of an old god that yet slumbers. It finds itself in the employ of the entity until that dead god's return. " Having a decidedly cephalopodic appearance, with a vaguely humanoid shape beneath, long flowing robes trail behind it. The creature seems to move as if surrounded by water. It swims through reality. I imagine the animation would be similar to the nurse but have robes, tentacl4 comments 51 views last activity
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Just as it says on tin. It seems a bit daft that she can do this without it being telegraphed. Perhaps speed up her limb shaking idle animation by 3 or 4 to give it a more horrific juddering appearance like she's having an "out of body" experience.23 comments 261 views last activity
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Been enjoying using steam broadcast to play as killer as my friends watch. We take it in turns to play as killer and watch how we all get on. Could this be made into a lobby feature? Where you enter a killer lobby and it rotates who is killer after each game? Not sure what the demand for this would be like, but I know my friends group would be interested.6 comments 82 views last activity
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Carved Figure. "Carved Figure - crudely constructed and human in shape, these creations seem to depict survivors trapped at the killers disposal." 4 Carved Figures representing each survivor spawn on the map. For Each Carved Figure remaining on the map the killer receives a 10% multiplier to overall bloodpoints. Up to 40%. Each one destroyed grants a 5% multiplier to overall bloodpoints fo0 comments 12 views last activity
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Can the number of totems match the number of generators? Coupled with this I think the killer should have an additional perk slot reserved solely for Hex's. This would create some redundancy for the Hex's that require 5 totems as well as creating more of a choice between powering through or slowing the game down to eliminate these totems. The additional hex slot would probably end up being12 comments 61 views last activity
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Currently it seems that the amount of effort to get free from the killer is pretty ridiculous. I feel like I can have a survivor on my shoulder for an insane amount of time and don't really feel that much pressure to head toward a hook. Improving Iron Grasp or Agitation so that they're noticeably better if this gets corrected would perhaps go some way to seeing people have to think about what per8 comments 31 views last activity