Shuma
Shuma
About
- Username
- Shuma
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Discussions
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Gen-Rushing - When 3 or more survivors have toolboxes maxed out AND all 4 perks, for those survivors, increase gen speeds. Tunneling - The killer going for someone that just got unhooled. If another survivor is in view, the killer needs to ignore them and only go for the unhooked survivor. Tunneling at 5 gens - This is the poor-game-health tunneling in which a killer starts going after a singl27 comments 462 views last activity
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for years now, solo-queue has been a disaster and has been a miserable gaming experience. A big part of the problem is the long loss streaks solo-queue has, where solo-queue players are losing 10 to 20 games in a row. My suggest is to increase solo-queues escape rate to 45% in SBMMR and count DCs, where the team loses, as loses in SbMMR for solo-queue survivors who stay in the match. Solo-queu2 comments 91 views last activity
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I think BHVR could definitely learn from other very successful game studios about balancing a game while not also removing the fun from the game. Take for example Helldivers, a completely unrelated game, but has in common, balancing the game while keeping the game fun. I personally feel BHVR lets balancing the game totally drown out whether it’s fun for players to have their favorite perks cmad2 comments 112 views last activity
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Doesn’t anyone else think it’s really interesting that, for the most part, it’s killer-mains complaining about survivors quitting instead of survivor mains complaining about it. I think this is very telling. Survivor mains seem to be way more understanding about survivors quitting even though it affects survivors way more than killers.79 comments 3,113 views last activity
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I challenge anyone to play 25 straight games in solo-queue with Invocation: Weaving Spiders and use the perk every match. The person with the highest escape rate (not counting DCs or hatch escapes but counting hook-suicides) wins. Post your escapes and escape rate here.1 comments 71 views last activity
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Take all the survivor hook states and pool them into 12 hook states for the entire team. Then balance the game around 10 hook states, which is a draw and fair for both sides. This allows all the survivors the ability to play the game till the end, instead of getting tunneled or camped out of the game in the first few minutes. Then change MMR from survivor individual escapes to survivor team es5 comments 92 views last activity