Sarrif
Sarrif
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Not afraid to admit it. The game should have always been balanced around hooking survivors instead of kills. There's no shortage of killers who will tunnel one survivor out and have an easy win because there's no real catch up mechanics in the game. By punishing scummy behavior where the killer just decides, no this one survivor can't play the game or have fun. You make the game drastically mo68 comments 1,224 views last activity
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So I'll try to keep this short but due to the event it's just not fun to play right now. After play like 20 matches and the four man swf team getting stomped on all of them I think I have figured out the main issues. The invitation abilities on killer side negates a lot of what survivors can do and there's nothing they can do except stealth through the game and hope they don't get caught. What22 comments 1,751 views last activity
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Base gen times should change… depending on who the killer is. A hyper mobility killer that should have had their whole power completely changed years ago (nurse, we all know it's nurse) should not have the same amount of time needed to complete a gen as say the hag who needs more set up time. My proposal is that gens should go significantly faster against killers that are broken and slower agai0 comments 61 views last activity
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The easiest way to solve the DC problem is simple, does not require changing any in game mechanics, and would buff a ton of non meta perks and playstyles. Simply show the killer in lobby to survivors. I know what you are saying but before you form the lynch mob hear me out. Most people will DC because of… problematic killers like Skull Merchant, Nurse, Blight, Spirit (she's a walking accessibi4 comments 92 views last activity
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I get it, you just downed a survivor and want to hook them. But also, you can't complain about this if you want gens to slow down. Survivors currently have one objective and that's to do generators and not much else. If you want survivors to do something other than gens then it has to be worthwhile for survivors to do since they aren't doing the one thing they HAVE to do then it has to be rewar49 comments 1,391 views last activity
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So we all know that the majority of hits only actually happen due to high latency and I believe the devs have stated before that it's too hard to program any kind of hit detection that's not based on what the killers see. But could survivors have like something to help deal with killers being given free hits? While ideally in a perfect world hits would be validated by the server instead of what3 comments 61 views last activity
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Survivors have been awful to play lately unless your in a swf group and even that can be pretty rough. Meanwhile killers get more and more buffs while maps get weaker and weaker for survivors. The only real recent 'buff' that comes to mind was the anti camp but that's laughably bad. A bubba 16 meters away is just as effective at face camping as a bubba 1 meter away from the hook. And after lo84 comments 2,079 views last activity
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Essentially what the title says, when one side is losing hard the game becomes less fun. Situations like the killer tunneled someone out at 5 gens because the game becomes more or less impossible to win for survivors if there's an early death. Or the survivors all brought some kind of pro MLG gen rush build and four gens pop before your first down. Neither are really fun or all that healthy for t12 comments 182 views last activity
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So tldr there's numerous issues with survivor items add-ons. Numerous ones are objectively useless such as the leather and rubber grip for flashlights. Or are outclassed by other add-ons you are almost guaranteed to have for example prayer rope on the key. The lowest rarity key is green which means you are never going to run out of prayer beads before you run out of the actual item you need to us10 comments 181 views last activity