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SaltNest

SaltNest

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SaltNest
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  • The newest Chorus of Sin patch has introduced some serious issues with Wesker that make his gameplay feel noticeably more clunky, delayed, and server dependent. His grabs and hits seem to rely heavily on server validation, resulting in situations where an interaction looks like it should connect but either doesn't register or feels delayed. For a killer whose power revolves around precise movemen
    2 comments 121 views last activity
  • Wesker Gameplay Issues Chorus of Sin The newest Chorus of Sin patch has introduced some serious issues with Wesker that make his gameplay feel noticeably more clunky, delayed, and server dependent. His grabs and hits seem to rely heavily on server validation, resulting in situations where an interaction looks like it should connect but either doesn't register or feels delayed. For a killer whose
    0 comments 51 views last activity
  • To start off, I’m so very thankful for BHVR fixing some of the drastic issues that were extremely problematic to Wesker and his mechanics. However few things must be addressed and i’m doing this out of refining Wesker to help others and myself enjoy the Killer to the fullest extent without frustrations. Firstly, Wesker’s biggest and most notable thing that’s being tossed around in communities o
    14 comments 864 views last activity
  • This is my final effort to save Wesker for multiple Wesker mains myself. To start off i’d like to address the current patch with Wesker’s Power and why it feels clunky, unresponsive, and not smooth. Wesker in 9.5.0 feels janky and clunky because you can’t instantly use your 2 bounds and has an input delay which feels unnatural and awful. Before 9.5.0 Wesker was able to dash abd use his 2 token
    23 comments 1,395 views last activity