Retry
Retry
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I'm working at the moment so can't check myself, but this right here from the patch notes caught my attention: "Misc audio adjustments and improvements." Is that what I'm hoping it is? Are footsteps fixed? Can we actually hear footsteps again?3 comments 101 views last activity
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You have to realize why so many people actually use it. You say it's because of the emblem - no, that's just not correct, and I do not believe that that is what you guys actually think. It's gens. It always has been. They are simply too fast. By the time you get to a gen on a bigger map, it's done - no skill involved, you cannot do a thing about it. They just pop way too fast in the early game,212 comments 7,351 views last activity
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I was really hoping it would be in the Q&A, so I figured I'd try asking here. It's great that you guys are working on Matchmaking, but are you working on the sounds at all?2 comments 32 views last activity
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I'm new to the game - came in a little before Chapter 13, but I've looked around and have seen that this has happened before. But currently the footstep sounds are rather... low. After the chase starts you basically cannot hear the footsteps, which is a problem for obvious reasons. Is this an intentional thing, Devs? Or is it a bug? I haven't seen any mention of it in your 'known bugs" section, n0 comments 22 views last activity
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For SWF, I've seen a lot of people recommend a UI element in the lobby, so we know who's survive with friends, so that we can plan accordingly. Obviously, the biggest criticism to that idea, is that everyone would dodge - and I'll be honest, I probably would too in some cases. So an element in the lobby is a no-go. However, with the switch to dedicated servers, we can't easily tell who's a SWF i5 comments 112 views last activity