Reshy
Reshy
About
- Username
- Reshy
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Discussions
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Like, how are you supposed to be stealthy when your character has loud ambient noises associated with them, or using their power makes a very loud distinctive sound to telegraph it to the survivors. Myers is super loud with his breathing, and any time you make a milestone with your stalk it makes a loud noise notifying all survivors that they're playing against Myers even if they're the most10 comments 211 views last activity
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Like, currently the only real balancing metric the developers have are usage rates, and how many kills they get per match on average. There's no statistics for things like how many hooks a killer gets on average, how many hooks they get at each stage of the game (5 gen, 4 gen, 3 gen, 2 gen, 1 gen, 0 gen, EGC), how many hits a killer gets versus how many downs they get, how quickly each generator3 comments 51 views last activity
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The current proposed change removes the noise notification for which generator has the most progress on Pain Resonance as well as the Tinkerer only activating once per generator. As the developers want to discourage camping, I don't see the point in nerfing the information gathering ability of the killer. Killers often camp when they don't know where survivors are, as it's easier to find a surv0 comments 11 views last activity
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Legion's one of the worst killers in the game, I think everyone knows this at this point. Seeing the trailer for Legion you'd think they'd be some sort of stealth killer, but they lack any stealth element to them. So here's my proposal as a buff for legion as well as making them more consistent with the trailer: Legion does not have a red stain when not in chase. Survivors cannot hear Legi8 comments 72 views last activity
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Currently in a match of DBD, once all the generators are done there's no reason for the killer to try to exert map pressure. They literally cannot damage survivors fast enough to prevent them from escaping unless they're on the opposite side of the map from the doors. Even if that's the case, by the time you win that chase, everyone else is either at or near the doors and they're both 99'd so a1 comments 32 views last activity
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So, currently in the game generator repair is pretty boring. Skill checks are really easy to do, they don't really engage or interest the player, so all you can do is look around to see if the killer's chasing someone or not. I propose that BHVR should consider adding new types of skill checks specifically for generators that take more time to complete than a 1 second button prompt for the same6 comments 51 views last activity