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Rauy556

Rauy556

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Rauy556
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  • Do you enjoy going on long chases as an M1 killer with absolutely no power? Well, guess what! With the new knight rework you are able to do this TWICE simultaneously! Seriously though, this rework is genuinely terrible imo, they completely removed the 'lethality' he had in his kit to be able to help him get hits and end chases faster. Not to mention they doubled his cooldown and made him worse
    5 comments 271 views last activity
  • Seriously, can someone that shares the opinion of it being too strong or unbalanced please let me know their reasoning? I've seen many claims that this change will increase tunneling and camping rates which I think is really a ludicrous reach. Also, I have seen people compare hook breaks to survivors 3 genning themselves which I think is not comparable at all for the following reasons: 1) A kil
    41 comments 1,331 views last activity
  • The entire mechanic regarding hooks being broken upon a sacrifice is very outdated and I am very thankful this is getting changed as it will make it so even if a corner of a map has only one hook that has been previously used for a sacrifice, the game does not have to be extended by 4 minutes in order to wait for the bleed out timer. This change will also address a common point of frustration w
    8 comments 131 views last activity
  • This combo seems to have taken the spotlight regarding balance and its effectiveness. Below are my thoughts regarding it and a possible way to 'nerf' it so it is less oppressive, let me know your thoughts :) The perk combo is definitely not weak by any means, anyone saying it is weak is a) incredibly killer sided or b) not very good/experienced at the game. The issue with the perk is that it ca
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    28 comments 981 views last activity
  • (EDIT: This is not an Us vs Them post or rant just my personal opinions based on information I see with both the community and in-game, my comment regarding survivor skill is not a personal attack to survivors it was just the simplest way to say that it is simple) Its always seemed very weird to me how blight is consistently regarded as one of the most hated killers by survivors. Blight is by
    70 comments 2,444 views last activity
  • I feel like 20% of CURRENT progression is very bad, with the new pop the max theoretical time you could save is 18 seconds as opposed to 27 seconds pre-nerf. Now assuming you kick a gen that is at 50% progress it only loses 9 seconds now as opposed to 13.5 seconds pre-nerf, the disparity only gets worse the higher progress the generator is. Mind you they made this exact change to pop in the past
    45 comments 901 views last activity
  • Vecna feels quite balanced as is, his main counterplay is in the form of magic items NOT in gameplay elements like losing LOS or being able to hold W and chain loops. That is something I feel like the community has not yet realized. His most problematic power at the moment is probably Mage Hand due to the bug with enduring, this is obviously not intended so its fair it is being removed, however,
    0 comments 111 views last activity
  • I really like the new map and its design, I think it is amazing from an artwork and graphical POV, however, the gameplay as killer on the map is probably the worst since old haddonfield IMO. To start with, the fact that there are 3 gens in the dungeon while having 2-3 hook spawns makes it so those 3 gens are GUARANTEED to get done no matter what due to how inconvenient and cumbersome it is to pat
    27 comments 1,152 views last activity